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Fix avr
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2
game.h
2
game.h
@ -478,7 +478,7 @@ struct
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is a colliding item or not. */
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is a colliding item or not. */
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} SFG_currentLevel;
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} SFG_currentLevel;
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#if SFG_ARDUINO
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#if SFG_AVR
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/**
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/**
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Copy of the current level that is stored in RAM. This is only done on Arduino
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Copy of the current level that is stored in RAM. This is only done on Arduino
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because accessing it in program memory (PROGMEM) directly would be a pain.
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because accessing it in program memory (PROGMEM) directly would be a pain.
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