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TODO.txt
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TODO.txt
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general:
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general:
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- Try to recolor textures and give them a bit more of variety.
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- Make monsters die when squeezed?
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- On Win$hit builds display an anti-windshit text, by macro.
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- On Win$hit builds display an anti-windshit text, by macro.
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- automatic tests: a frontend that will play the game, check the state, rendered
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- automatic tests: a frontend that will play the game, check the state, rendered
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frames etc.
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frames etc.
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@ -54,9 +56,9 @@ level ideas:
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has to slowly kill, which means he has to first get rid of the other
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has to slowly kill, which means he has to first get rid of the other
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monsters.
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monsters.
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- Long section under squeezer, player has to run and keep hiding in side rooms
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- Long section under squeezer, player has to run and keep hiding in side rooms DONE
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to not get killed.
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to not get killed.
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- Elevator with 4 exits, on each world side.
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- Elevator with 4 exits, on each world side. DONE
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- Teleport to a football stadium outside? DONE
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- Teleport to a football stadium outside? DONE
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- Key to door that need to be unlocked can also unlock a door in previously DONE
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- Key to door that need to be unlocked can also unlock a door in previously DONE
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visited area which will just hide secret.
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visited area which will just hide secret.
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@ -95,7 +97,7 @@ level ideas:
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start location of the level
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start location of the level
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- three locked doors in a row at the beginning of the level, the player has
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- three locked doors in a row at the beginning of the level, the player has
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to go to three different locations for each key -- a "hub" level
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to go to three different locations for each key -- a "hub" level
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- office building
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- office building kinda
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- plasma bots guarding a big stock (store) of plasma ammo
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- plasma bots guarding a big stock (store) of plasma ammo
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- warrior (enemy) right before the player at the start of the level
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- warrior (enemy) right before the player at the start of the level
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- T-shaped corridor in which two rocket-firing enemies stand facing each other DONE
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- T-shaped corridor in which two rocket-firing enemies stand facing each other DONE
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