Update level

This commit is contained in:
Miloslav Číž 2020-08-19 20:53:34 +02:00
parent 8f5f2e47a8
commit bab22512ec
2 changed files with 5 additions and 3 deletions

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@ -1,5 +1,7 @@
general: general:
- Try to recolor textures and give them a bit more of variety.
- Make monsters die when squeezed?
- On Win$hit builds display an anti-windshit text, by macro. - On Win$hit builds display an anti-windshit text, by macro.
- automatic tests: a frontend that will play the game, check the state, rendered - automatic tests: a frontend that will play the game, check the state, rendered
frames etc. frames etc.
@ -54,9 +56,9 @@ level ideas:
has to slowly kill, which means he has to first get rid of the other has to slowly kill, which means he has to first get rid of the other
monsters. monsters.
- Long section under squeezer, player has to run and keep hiding in side rooms - Long section under squeezer, player has to run and keep hiding in side rooms DONE
to not get killed. to not get killed.
- Elevator with 4 exits, on each world side. - Elevator with 4 exits, on each world side. DONE
- Teleport to a football stadium outside? DONE - Teleport to a football stadium outside? DONE
- Key to door that need to be unlocked can also unlock a door in previously DONE - Key to door that need to be unlocked can also unlock a door in previously DONE
visited area which will just hide secret. visited area which will just hide secret.
@ -95,7 +97,7 @@ level ideas:
start location of the level start location of the level
- three locked doors in a row at the beginning of the level, the player has - three locked doors in a row at the beginning of the level, the player has
to go to three different locations for each key -- a "hub" level to go to three different locations for each key -- a "hub" level
- office building - office building kinda
- plasma bots guarding a big stock (store) of plasma ammo - plasma bots guarding a big stock (store) of plasma ammo
- warrior (enemy) right before the player at the start of the level - warrior (enemy) right before the player at the start of the level
- T-shaped corridor in which two rocket-firing enemies stand facing each other DONE - T-shaped corridor in which two rocket-firing enemies stand facing each other DONE

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