diff --git a/TODO.txt b/TODO.txt index 40e3edc..3aea716 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,5 +1,7 @@ general: +- Try to recolor textures and give them a bit more of variety. +- Make monsters die when squeezed? - On Win$hit builds display an anti-windshit text, by macro. - automatic tests: a frontend that will play the game, check the state, rendered frames etc. @@ -54,9 +56,9 @@ level ideas: has to slowly kill, which means he has to first get rid of the other monsters. -- Long section under squeezer, player has to run and keep hiding in side rooms +- Long section under squeezer, player has to run and keep hiding in side rooms DONE to not get killed. -- Elevator with 4 exits, on each world side. +- Elevator with 4 exits, on each world side. DONE - Teleport to a football stadium outside? DONE - Key to door that need to be unlocked can also unlock a door in previously DONE visited area which will just hide secret. @@ -95,7 +97,7 @@ level ideas: start location of the level - three locked doors in a row at the beginning of the level, the player has to go to three different locations for each key -- a "hub" level -- office building +- office building kinda - plasma bots guarding a big stock (store) of plasma ammo - warrior (enemy) right before the player at the start of the level - T-shaped corridor in which two rocket-firing enemies stand facing each other DONE diff --git a/assets/levelF.gif b/assets/levelF.gif index 9298012..a189bd5 100644 Binary files a/assets/levelF.gif and b/assets/levelF.gif differ