Update level

This commit is contained in:
Miloslav Číž 2020-08-19 20:53:34 +02:00
parent 8f5f2e47a8
commit bab22512ec
2 changed files with 5 additions and 3 deletions

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@ -1,5 +1,7 @@
general:
- Try to recolor textures and give them a bit more of variety.
- Make monsters die when squeezed?
- On Win$hit builds display an anti-windshit text, by macro.
- automatic tests: a frontend that will play the game, check the state, rendered
frames etc.
@ -54,9 +56,9 @@ level ideas:
has to slowly kill, which means he has to first get rid of the other
monsters.
- Long section under squeezer, player has to run and keep hiding in side rooms
- Long section under squeezer, player has to run and keep hiding in side rooms DONE
to not get killed.
- Elevator with 4 exits, on each world side.
- Elevator with 4 exits, on each world side. DONE
- Teleport to a football stadium outside? DONE
- Key to door that need to be unlocked can also unlock a door in previously DONE
visited area which will just hide secret.
@ -95,7 +97,7 @@ level ideas:
start location of the level
- three locked doors in a row at the beginning of the level, the player has
to go to three different locations for each key -- a "hub" level
- office building
- office building kinda
- plasma bots guarding a big stock (store) of plasma ammo
- warrior (enemy) right before the player at the start of the level
- T-shaped corridor in which two rocket-firing enemies stand facing each other DONE

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