Continue level

This commit is contained in:
Miloslav Číž 2020-03-13 20:16:10 +01:00
parent 639a7fddba
commit b7309dda8c
2 changed files with 4 additions and 1 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.7 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

View File

@ -53,6 +53,9 @@
*/
#define SFG_SCREEN_RESOLUTION_Y 768
#define SFG_Z_BUFFER_BAND
/**
Distance, in RCL_Units, to which textures will be drawn. Textures behind this
distance will be replaced by an average constant color, which can help
@ -83,7 +86,7 @@
Depth step (in RCL_Units) after which fog diminishes a color by one value
point. For performance reasons this number should be kept a power of two!
*/
#define SFG_FOG_DIMINISH_STEP 4096
#define SFG_FOG_DIMINISH_STEP 2048
/**
Maximum number of squares that will be traversed by any cast ray. Smaller