diff --git a/assets/levelX.gif b/assets/levelX.gif index 555f663..6b9be04 100644 Binary files a/assets/levelX.gif and b/assets/levelX.gif differ diff --git a/settings.h b/settings.h index b7d52dd..5b54e53 100644 --- a/settings.h +++ b/settings.h @@ -53,6 +53,9 @@ */ #define SFG_SCREEN_RESOLUTION_Y 768 + +#define SFG_Z_BUFFER_BAND + /** Distance, in RCL_Units, to which textures will be drawn. Textures behind this distance will be replaced by an average constant color, which can help @@ -83,7 +86,7 @@ Depth step (in RCL_Units) after which fog diminishes a color by one value point. For performance reasons this number should be kept a power of two! */ -#define SFG_FOG_DIMINISH_STEP 4096 +#define SFG_FOG_DIMINISH_STEP 2048 /** Maximum number of squares that will be traversed by any cast ray. Smaller