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Miloslav Číž 2020-03-13 20:16:10 +01:00
parent 639a7fddba
commit b7309dda8c
2 changed files with 4 additions and 1 deletions

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@ -53,6 +53,9 @@
*/ */
#define SFG_SCREEN_RESOLUTION_Y 768 #define SFG_SCREEN_RESOLUTION_Y 768
#define SFG_Z_BUFFER_BAND
/** /**
Distance, in RCL_Units, to which textures will be drawn. Textures behind this Distance, in RCL_Units, to which textures will be drawn. Textures behind this
distance will be replaced by an average constant color, which can help distance will be replaced by an average constant color, which can help
@ -83,7 +86,7 @@
Depth step (in RCL_Units) after which fog diminishes a color by one value Depth step (in RCL_Units) after which fog diminishes a color by one value
point. For performance reasons this number should be kept a power of two! point. For performance reasons this number should be kept a power of two!
*/ */
#define SFG_FOG_DIMINISH_STEP 4096 #define SFG_FOG_DIMINISH_STEP 2048
/** /**
Maximum number of squares that will be traversed by any cast ray. Smaller Maximum number of squares that will be traversed by any cast ray. Smaller