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merge-requests/1/head
Miloslav Číž 3 years ago
parent 639a7fddba
commit b7309dda8c

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@ -53,6 +53,9 @@
*/
#define SFG_SCREEN_RESOLUTION_Y 768
#define SFG_Z_BUFFER_BAND
/**
Distance, in RCL_Units, to which textures will be drawn. Textures behind this
distance will be replaced by an average constant color, which can help
@ -83,7 +86,7 @@
Depth step (in RCL_Units) after which fog diminishes a color by one value
point. For performance reasons this number should be kept a power of two!
*/
#define SFG_FOG_DIMINISH_STEP 4096
#define SFG_FOG_DIMINISH_STEP 2048
/**
Maximum number of squares that will be traversed by any cast ray. Smaller

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