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@ -53,6 +53,9 @@
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*/
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#define SFG_SCREEN_RESOLUTION_Y 768
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#define SFG_Z_BUFFER_BAND
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/**
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Distance, in RCL_Units, to which textures will be drawn. Textures behind this
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distance will be replaced by an average constant color, which can help
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@ -83,7 +86,7 @@
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Depth step (in RCL_Units) after which fog diminishes a color by one value
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point. For performance reasons this number should be kept a power of two!
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*/
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#define SFG_FOG_DIMINISH_STEP 4096
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#define SFG_FOG_DIMINISH_STEP 2048
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/**
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Maximum number of squares that will be traversed by any cast ray. Smaller
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