Update README.md

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Miloslav Číž 2020-01-01 13:05:42 +00:00
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@ -7,13 +7,13 @@ Why?
- **Like Doom** but much better because of the following.
- **Extemely low HW demands** (much less than Doom, no GPU, no FPU, just kilobytes of RAM and storage).
- **Extremely portable** (much more than Doom).
- Has **completely NO dependencies**, not even rendering or IO, that is left to each platform's frontend, but every frontend is extremely simple (~100 LOC).
- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but every frontend is extremely simple (~100 LOC).
- Fits into **less than 256 kb** (including all content, textures etc.).
- Uses **no build system**, can typically be compiled with a single run of compiler.
- **Works without any file IO**, i.e. can work without config files, save files, **all content and configs are part of the source code**.
- **Doesn't use ANY floating point**, everything is integer math (good for platforms without FPU).
- **Pure C99**, also a **subset of C++** (i.e. runs as C++ as well, good for systems that are hard C++ based).
- **Completely public domain (CC0) free softare, free culture libre game** for the benefit of all people on Earth, no conoditions on use whatsoever. All art is original work and licensed CC0 (as well as code).
- **Completely public domain (CC0) free softare, free culture libre game** for the benefit of all living beings in the Universe, **no conoditions on use whatsoever**. **All art is original** work and licensed CC0 (as well as code).
- **Suckless, KISS, minimal, simple**.
- Made to **last for centuries** without maintenance.
- Goes beyond technical design and also **attempts to avoid possible cultural dependencies and barriers** (enemies are only robots, no violence on living beings).