From a9e590f739895400e00ef38384b987e2ba933379 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Wed, 1 Jan 2020 13:05:42 +0000 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index cae502f..20083ee 100644 --- a/README.md +++ b/README.md @@ -7,13 +7,13 @@ Why? - **Like Doom** but much better because of the following. - **Extemely low HW demands** (much less than Doom, no GPU, no FPU, just kilobytes of RAM and storage). - **Extremely portable** (much more than Doom). -- Has **completely NO dependencies**, not even rendering or IO, that is left to each platform's frontend, but every frontend is extremely simple (~100 LOC). +- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but every frontend is extremely simple (~100 LOC). - Fits into **less than 256 kb** (including all content, textures etc.). - Uses **no build system**, can typically be compiled with a single run of compiler. - **Works without any file IO**, i.e. can work without config files, save files, **all content and configs are part of the source code**. - **Doesn't use ANY floating point**, everything is integer math (good for platforms without FPU). - **Pure C99**, also a **subset of C++** (i.e. runs as C++ as well, good for systems that are hard C++ based). -- **Completely public domain (CC0) free softare, free culture libre game** for the benefit of all people on Earth, no conoditions on use whatsoever. All art is original work and licensed CC0 (as well as code). +- **Completely public domain (CC0) free softare, free culture libre game** for the benefit of all living beings in the Universe, **no conoditions on use whatsoever**. **All art is original** work and licensed CC0 (as well as code). - **Suckless, KISS, minimal, simple**. - Made to **last for centuries** without maintenance. - Goes beyond technical design and also **attempts to avoid possible cultural dependencies and barriers** (enemies are only robots, no violence on living beings).