Fix early explosion

This commit is contained in:
Miloslav Číž 2019-10-22 18:26:04 +02:00
parent d86fae78fc
commit 9b480de55c
1 changed files with 2 additions and 2 deletions

4
main.c
View File

@ -1161,7 +1161,7 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
) + RCL_UNITS_PER_SQUARE / 2,
dir,
0,
SFG_ELEMENT_COLLISION_DISTANCE + 1
SFG_ELEMENT_COLLISION_DISTANCE
);
}
else
@ -1437,7 +1437,7 @@ void SFG_gameStep()
RCL_angleToDirection(SFG_player.camera.direction),
(SFG_player.camera.shear * SFG_ROCKER_MOVE_UNITS_PER_FRAME) /
SFG_CAMERA_MAX_SHEAR_PIXELS,
SFG_ELEMENT_COLLISION_DISTANCE + 1
SFG_ELEMENT_COLLISION_DISTANCE + RCL_CAMERA_COLL_RADIUS
);
}