diff --git a/main.c b/main.c index 5229236..696bbac 100755 --- a/main.c +++ b/main.c @@ -1161,7 +1161,7 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster) ) + RCL_UNITS_PER_SQUARE / 2, dir, 0, - SFG_ELEMENT_COLLISION_DISTANCE + 1 + SFG_ELEMENT_COLLISION_DISTANCE ); } else @@ -1437,7 +1437,7 @@ void SFG_gameStep() RCL_angleToDirection(SFG_player.camera.direction), (SFG_player.camera.shear * SFG_ROCKER_MOVE_UNITS_PER_FRAME) / SFG_CAMERA_MAX_SHEAR_PIXELS, - SFG_ELEMENT_COLLISION_DISTANCE + 1 + SFG_ELEMENT_COLLISION_DISTANCE + RCL_CAMERA_COLL_RADIUS ); }