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Update build script

merge-requests/2/head
Miloslav Číž 2 years ago
parent
commit
95e12e5fc0
  1. 2
      game.h
  2. 16
      make.sh

2
game.h

@ -4510,7 +4510,7 @@ void SFG_draw() @@ -4510,7 +4510,7 @@ void SFG_draw()
RCL_Unit headBobOffset = 0;
#if SFG_HEADBOB_SHEAR != 0
int16_t headBobShearOffset;
int16_t headBobShearOffset = 0;
#endif
if (SFG_game.state != SFG_GAME_STATE_LOSE)

16
make.sh

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
# Build script for Anarch.
# Optional helper build script for Anarch.
# by drummyfish, released under CC0 1.0, public domain
#
# usage:
@ -22,17 +22,27 @@ if [ $# -eq 2 ]; then @@ -22,17 +22,27 @@ if [ $# -eq 2 ]; then
COMPILER=$2
fi
echo "compiling"
if [ $1 == "sdl" ]; then
# PC SDL build, requires:
# - g++
# - SDL2 (dev) package
${COMPILER} ${C_FLAGS} main_sdl.c -lSDL2 2>&1 >/dev/null && ./game
COMMAND="${COMPILER} ${C_FLAGS} main_sdl.c -lSDL2"
echo ${COMMAND}
${COMMAND} && ./game
elif [ $1 == "terminal" ]; then
# PC terminal build, requires:
# - g++
${COMPILER} ${C_FLAGS} main_terminal.c 2>&1 >/dev/null && ./game
COMMAND="${COMPILER} ${C_FLAGS} main_terminal.c"
echo ${COMMAND}
${COMMAND} && ./game
elif [ $1 == "pokitto" ]; then
# Pokitto build, requires:
# - PokittoLib, in this folder create a symlink named "PokittoLib" to the

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