mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-08-13 15:53:48 -04:00
Add ideas
This commit is contained in:
parent
18847bd3a2
commit
954df7f071
50
IDEAS.txt
Normal file
50
IDEAS.txt
Normal file
@ -0,0 +1,50 @@
|
||||
These are some ideas about what you can do with this game:
|
||||
|
||||
- Play it.
|
||||
- Stream it, review it.
|
||||
- Speedrun it.
|
||||
- TAS it (create a mod that helps with this).
|
||||
- Package it, reupload it, share it.
|
||||
- Port it to your favorite platform.
|
||||
- Port to VR :)
|
||||
- Add OpenGL (or other accelerated) rendering, with true 3D, true color,
|
||||
antialiasing, texture filtering etc.
|
||||
- Improve SW rendering on PC, e.g. use full z-buffer, particle effects etc.
|
||||
- Add procedurally generated levels.
|
||||
- Add demo recording support.
|
||||
- Write an AI that plays the game.
|
||||
- Use it to promote anarchism, free SW, suckless SW, open consoles etc.
|
||||
- Use it in demoscene.
|
||||
- Use the assets in another project.
|
||||
- Make the game run ENTIRELY in a GPU shader.
|
||||
- Embed it into some other game as an easter egg.
|
||||
- Use it in your art, e.g. if you're making a movie in which you need a public
|
||||
domain game footage you can just use, this is for you.
|
||||
- Create an "HD" pack, upscale textures, use more colors, HQ sounds, add
|
||||
postprocessing etc.
|
||||
- Take the assets and recreate the game in another engine, e.g. the Doom engine.
|
||||
- Take another game, e.g. Freedoom, and recreate it in this engine.
|
||||
- Create a script that will create 3D obj models of the levels, to be used in
|
||||
Blender etc.
|
||||
- Add multiplayer, coop or arena shooter.
|
||||
- Add mid-level saving.
|
||||
- Create an automatic random public domain game screenshot generator from this.
|
||||
- Create advanced level editor.
|
||||
- Create your own levels or a whole campaign.
|
||||
- Create your own game based on this, e.g. something like Superhot.
|
||||
- Create fun mods, e.g. asset replacements.
|
||||
- Use it as a benchmark/test for computers.
|
||||
- Take the assets and use them as an inspiration for art you're creating, e.g.
|
||||
create 3D models of the game monsters or weapons.
|
||||
- If you're creating your own project, e.g. a free HW platform, you can use this
|
||||
to showcase what your HW can do.
|
||||
- Play around with the palette and see how it affects the visuals.
|
||||
- Use it to make educational visualization, e.g. how a single frame is rendered,
|
||||
show casted rays on top of the level map, visualize memory content, visualize
|
||||
repository timelapse etc.
|
||||
- Use it in education, e.g. as a part of a project in a programming class.
|
||||
- Remove ray casting and make this a top-down shooter.
|
||||
- Create an even more minimal "microAnarch" version, strip down things like
|
||||
camera shearing, mouse control, menu, map, reduce the palette to e.g. 16 color
|
||||
or even grayscale etc.
|
||||
- Use it in research, e.g. AI, comparison of compilers etc.
|
Loading…
Reference in New Issue
Block a user