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Fix start weapon
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parent
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commit
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2
game.h
2
game.h
@ -3929,6 +3929,8 @@ void SFG_gameStep()
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SFG_player.ammo[1] = SFG_game.save[4];
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SFG_player.ammo[1] = SFG_game.save[4];
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SFG_player.ammo[2] = SFG_game.save[5];
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SFG_player.ammo[2] = SFG_game.save[5];
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SFG_playerRotateWeapon(1);
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if (SFG_keyIsDown(SFG_KEY_RIGHT))
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if (SFG_keyIsDown(SFG_KEY_RIGHT))
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{
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{
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// save the current position
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// save the current position
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