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@ -1,6 +1,13 @@
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general:
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- Let player start with 100 HP, but allow for collecting a higher amount, e.g.
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- try to make z-buffer 3 line instead of 1D, possibly like this (to keep
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performance):
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- at compile time selct X = power of 2 closest to vertical resolution
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(or something like that)
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- in pixel funct do something like
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if (pixel->y % X == 0 && pixel->y != 0)
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write to z-buffer
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- let player start with 100 HP, but allow for collecting a higher amount, e.g.
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up to 150.
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- Add blinking:
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- In menu, the selected level number should blink to indicate it can be
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