This commit is contained in:
Miloslav Číž 2020-03-01 16:39:11 +01:00
parent ad4f22a72d
commit 88fd2cdc96

View File

@ -1,5 +1,7 @@
general: general:
- Let player start with 100 HP, but allow for collecting a higher amount, e.g.
up to 150.
- Add blinking: - Add blinking:
- In menu, the selected level number should blink to indicate it can be - In menu, the selected level number should blink to indicate it can be
changed. changed.
@ -7,7 +9,6 @@ general:
- Add setting SFG_BLINK_PERIOD to control blinking speed. - Add setting SFG_BLINK_PERIOD to control blinking speed.
- try to remove the debug flag (-g1) from compiler and see if it decreases size - try to remove the debug flag (-g1) from compiler and see if it decreases size
- port to GB Meta - port to GB Meta
- more level prop items
- sounds (music?) - sounds (music?)
- level 2D map (with revealing, bitmap), special key for quick displaying map - level 2D map (with revealing, bitmap), special key for quick displaying map
- save/load (optional) - save/load (optional)
@ -118,4 +119,5 @@ done:
create a 2D bit array saying at which squares there are colliding items, then create a 2D bit array saying at which squares there are colliding items, then
check collisions for both player and monsters against this array (elevate check collisions for both player and monsters against this array (elevate
these squares for collisions only) -- will also be faster these squares for collisions only) -- will also be faster
- more level prop items