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Diminish sprites
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parent
569882ea29
commit
87b079630f
12
main.c
12
main.c
@ -399,7 +399,8 @@ void SFG_drawScaledImage(
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const uint8_t *image,
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const uint8_t *image,
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int16_t centerX,
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int16_t centerX,
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int16_t centerY,
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int16_t centerY,
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int16_t size)
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int16_t size,
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uint8_t minusValue)
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{
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{
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if ((size > SFG_MAX_SPRITE_SIZE) || (size == 0))
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if ((size > SFG_MAX_SPRITE_SIZE) || (size == 0))
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return;
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return;
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@ -482,7 +483,13 @@ void SFG_drawScaledImage(
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SFG_spriteSamplingPoints[v]);
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SFG_spriteSamplingPoints[v]);
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if (color != SFG_TRANSPARENT_COLOR)
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if (color != SFG_TRANSPARENT_COLOR)
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{
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#if SFG_DIMINISH_SPRITES
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color = palette_minusValue(color,minusValue);
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#endif
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SFG_setGamePixel(x,y,color);
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SFG_setGamePixel(x,y,color);
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}
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}
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}
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}
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}
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@ -879,7 +886,8 @@ void SFG_draw()
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SFG_player.camera);
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SFG_player.camera);
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SFG_drawScaledImage(SFG_sprites[0],p.position.x,p.position.y,
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SFG_drawScaledImage(SFG_sprites[0],p.position.x,p.position.y,
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RCL_perspectiveScale(256,p.depth));
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RCL_perspectiveScale(SFG_GAME_RESOLUTION_Y / 2,p.depth),
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p.depth / (RCL_UNITS_PER_SQUARE * 2));
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}
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}
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}
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}
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@ -89,7 +89,12 @@
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Enables or disables fog (darkness) due to distance. Recommended to keep on
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Enables or disables fog (darkness) due to distance. Recommended to keep on
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for good look, but can be turned off for performance.
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for good look, but can be turned off for performance.
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*/
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*/
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#define SFG_ENABLE_FOG 1
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#define SFG_ENABLE_FOG 1
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/**
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Says whether sprites should diminish in fog. This takes more performance but
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looks better.
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*/
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#define SFG_DIMINISH_SPRITES 1
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#endif // guard
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#endif // guard
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