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Continue sprite drawing
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parent
fec51971fb
commit
569882ea29
11
main.c
11
main.c
@ -476,9 +476,14 @@ void SFG_drawScaledImage(
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for (int16_t x = x0, u = u0; x <= x1; ++x, ++u)
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for (int16_t y = y0, v = v0; y <= y1; ++y, ++v)
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SFG_setGamePixel(x,y,SFG_getTexel(image,
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SFG_spriteSamplingPoints[u],
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SFG_spriteSamplingPoints[v]));
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{
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uint8_t color =
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SFG_getTexel(image,SFG_spriteSamplingPoints[u],
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SFG_spriteSamplingPoints[v]);
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if (color != SFG_TRANSPARENT_COLOR)
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SFG_setGamePixel(x,y,color);
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}
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}
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RCL_Unit SFG_texturesAt(int16_t x, int16_t y)
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