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Add setting
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2
game.h
2
game.h
@ -4333,7 +4333,7 @@ void SFG_drawMenu()
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if (item == SFG_MENU_ITEM_NONE)
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break;
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#if SFG_GAME_RESOLUTION_Y < 70
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#if (SFG_GAME_RESOLUTION_Y < 70) || SFG_FORCE_SINGLE_ITEM_MENU
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// with low resolution only display the selected item
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if (i != SFG_game.selectedMenuItem)
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@ -399,6 +399,13 @@
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#define SFG_SPRITE_MAX_SIZE SFG_SCREEN_RESOLUTION_Y
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#endif
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/**
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If set, single item menu will be forced.
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*/
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#ifndef SFG_FORCE_SINGLE_ITEM_MENU
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#define SFG_FORCE_SINGLE_ITEM_MENU 0
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#endif
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//------ developer/debug settings ------
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/**
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