diff --git a/game.h b/game.h index 5f1cdf0..039f1cc 100755 --- a/game.h +++ b/game.h @@ -4333,7 +4333,7 @@ void SFG_drawMenu() if (item == SFG_MENU_ITEM_NONE) break; -#if SFG_GAME_RESOLUTION_Y < 70 +#if (SFG_GAME_RESOLUTION_Y < 70) || SFG_FORCE_SINGLE_ITEM_MENU // with low resolution only display the selected item if (i != SFG_game.selectedMenuItem) diff --git a/settings.h b/settings.h index d8ff15b..fb63bec 100644 --- a/settings.h +++ b/settings.h @@ -399,6 +399,13 @@ #define SFG_SPRITE_MAX_SIZE SFG_SCREEN_RESOLUTION_Y #endif +/** + If set, single item menu will be forced. +*/ +#ifndef SFG_FORCE_SINGLE_ITEM_MENU + #define SFG_FORCE_SINGLE_ITEM_MENU 0 +#endif + //------ developer/debug settings ------ /**