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Add terminal
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assets/item_terminal.png
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assets/item_terminal.png
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24
images.h
24
images.h
@ -558,7 +558,29 @@ SFG_PROGRAM_MEMORY uint8_t SFG_itemSprites[][SFG_TEXTURE_STORE_SIZE] =
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22,104,16,0,22,129,20,65,0,0,0,1,56,17,0,0,19,129,16,0,1,17,17,16,0,0,0,0,17,16,
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0,0,1,17,0,0,0,0,0,0
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},
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{ // 8, access card
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{ // 8, computer terminal
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175,0,1,85,5,4,23,9,6,26,80,65,84,161,194,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,17,0,1,17,17,17,17,17,17,16,0,0,0,0,0,1,132,0,22,102,102,102,102,
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102,102,97,1,17,0,0,221,209,133,1,99,51,51,51,51,51,53,187,27,75,17,17,221,17,
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69,22,57,241,17,17,17,17,251,83,54,74,118,109,211,106,69,22,63,148,68,68,68,73,
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21,51,54,74,125,221,51,25,69,22,49,66,34,34,34,36,19,68,54,90,221,124,60,169,69,
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21,177,66,226,226,34,36,19,136,54,90,115,51,202,137,69,22,49,66,226,34,34,36,19,
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136,54,90,124,199,168,137,69,22,49,66,226,226,34,36,243,136,54,90,17,122,136,73,
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69,22,49,66,226,34,34,36,147,136,54,90,88,136,68,89,69,22,49,66,226,34,34,36,
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147,136,54,90,148,68,85,89,69,22,49,66,34,34,34,36,147,136,54,90,181,85,85,89,
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69,22,49,78,238,238,238,228,147,136,54,90,185,153,149,89,69,22,49,66,34,34,34,
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36,147,136,54,90,185,153,153,153,69,22,49,66,34,34,34,36,252,136,54,90,17,122,
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187,153,85,22,49,66,34,34,34,36,19,136,54,90,124,199,171,187,69,21,177,66,34,34,
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34,36,28,136,54,90,115,51,202,187,85,22,49,66,34,34,34,36,19,68,54,90,115,204,
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60,171,149,22,63,148,68,68,68,73,21,51,54,74,115,204,51,27,89,22,57,241,17,17,
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17,17,251,83,54,74,119,119,119,122,149,1,51,51,51,51,51,51,53,187,27,75,17,17,
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17,17,153,0,23,119,119,119,119,119,119,113,1,17,0,0,0,1,153,0,1,17,17,17,17,17,
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17,16,0,0,0,0,0,1,187,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0
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},
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{ // 9, access card
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175,0,21,45,44,23,46,2,19,34,69,22,68,60,131,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,17,17,17,17,17,17,0,0,0,0,0,0,0,0,1,
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68,17,24,102,101,86,97,0,0,0,0,0,0,0,0,1,68,17,24,102,85,86,101,16,0,0,0,0,0,0,
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15
levels.h
15
levels.h
@ -95,15 +95,16 @@ typedef struct
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#define SFG_LEVEL_ELEMENT_TREE 0x06
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#define SFG_LEVEL_ELEMENT_FINISH 0x07
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#define SFG_LEVEL_ELEMENT_TELEPORT 0x08
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#define SFG_LEVEL_ELEMENT_CARD0 0x09 ///< Access card, unlocks doors with lock.
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#define SFG_LEVEL_ELEMENT_CARD1 0x0a
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#define SFG_LEVEL_ELEMENT_CARD2 0x0b
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#define SFG_LEVEL_ELEMENT_LOCK0 0x0c /**< Special level element that must be
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#define SFG_LEVEL_ELEMENT_TERMINAL 0x09
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#define SFG_LEVEL_ELEMENT_CARD0 0x0a ///< Access card, unlocks doors with lock.
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#define SFG_LEVEL_ELEMENT_CARD1 0x0b
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#define SFG_LEVEL_ELEMENT_CARD2 0x0c
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#define SFG_LEVEL_ELEMENT_LOCK0 0x0d /**< Special level element that must be
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placed on a tile with door. This door is
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then unlocked by taking the corresponding
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access card. */
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#define SFG_LEVEL_ELEMENT_LOCK1 0x0d
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#define SFG_LEVEL_ELEMENT_LOCK2 0x0e
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#define SFG_LEVEL_ELEMENT_LOCK1 0x0e
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#define SFG_LEVEL_ELEMENT_LOCK2 0x0f
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/*
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Monsters have lower 4 bits zero and are only distinguished by the 4 upper
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@ -301,7 +302,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_levels[SFG_NUMBER_OF_LEVELS] =
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{SFG_LEVEL_ELEMENT_FINISH, {12, 16}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_TELEPORT, {11, 12}}, {SFG_LEVEL_ELEMENT_TELEPORT, {17, 20}},
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{SFG_LEVEL_ELEMENT_TELEPORT, {20, 40}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_TERMINAL, {11, 25}}, {SFG_LEVEL_ELEMENT_TERMINAL, {11, 26}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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