mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-12-21 23:08:49 -05:00
Add level ideas
This commit is contained in:
parent
f5620ccdbd
commit
527f9650b9
18
TODO.txt
18
TODO.txt
@ -65,6 +65,24 @@ level ideas:
|
||||
and take in order to advance
|
||||
- bullet-shooting enemies behing windows (low ceilings) in rooms that can't be
|
||||
reached
|
||||
- locked door that cannot be unlocked at the beginning of the level as a
|
||||
visual indication of entrance
|
||||
- elevator in a narrow (1 square) vertical hole with doors at the top and
|
||||
bottom, looking like an actual elevator in buildings
|
||||
- player goes through a difficult platformer section and at the end has to make
|
||||
a choice between going to the left and right by jumping in either direction,
|
||||
takes card and has to go through the whole section again in order to also
|
||||
take the other one
|
||||
- big platform made of elevators that moving in a short vertical distance,
|
||||
giving an impression of a shaking, unstable platform
|
||||
- warrior and/or exploder right behing doors
|
||||
- tight maze made of barrels filled with warriors in which the player has to
|
||||
only use knife in order not to explode the barrels and hurt himself
|
||||
- enemy on an elevator that doesn't stop at aligned with the floor, so that
|
||||
the enemy is "trapped" on it and only appears briefly to shoot at the player
|
||||
- barrel on elevator
|
||||
- platforming vertical section in which the player is going upwards out of a big
|
||||
hole
|
||||
|
||||
bugs:
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user