Remove unused code

This commit is contained in:
Miloslav Číž 2020-09-27 01:22:38 +02:00
parent 94a7129d4d
commit 5a2dd45d62

109
game.h
View File

@ -4395,115 +4395,6 @@ void SFG_drawWinOverlay()
#undef STRIP_START
#undef INNER_STRIP_HEIGHT
}
/*
void SFG_drawWinOverlay()
{
uint32_t t = RCL_min(SFG_WIN_ANIMATION_DURATION,
SFG_game.frameTime - SFG_game.stateChangeTime);
uint32_t t2 = RCL_min(t,SFG_WIN_ANIMATION_DURATION / 4);
#define STRIP_HEIGHT (SFG_GAME_RESOLUTION_Y / 2)
#define INNER_STRIP_HEIGHT ((STRIP_HEIGHT * 3) / 4)
#define STRIP_START ((SFG_GAME_RESOLUTION_Y - STRIP_HEIGHT) / 2)
RCL_Unit l = (t2 * STRIP_HEIGHT * 4) / SFG_WIN_ANIMATION_DURATION;
uint8_t n = (t * 5) / SFG_WIN_ANIMATION_DURATION;
for (uint16_t y = STRIP_START; y < STRIP_START + l; ++y)
for (uint16_t x = 0; x < SFG_GAME_RESOLUTION_X; ++x)
SFG_setGamePixel(x,y,
RCL_abs(y - (SFG_GAME_RESOLUTION_Y / 2)) <= (INNER_STRIP_HEIGHT / 2) ?
0 : 172);
char textLine[] = "level done";
uint16_t y = SFG_GAME_RESOLUTION_Y / 2 -
((STRIP_HEIGHT + INNER_STRIP_HEIGHT) / 2) / 2;
uint16_t x = (SFG_GAME_RESOLUTION_X -
SFG_textHorizontalSize(textLine,SFG_FONT_SIZE_BIG)) / 2;
SFG_drawText(textLine,x,y,SFG_FONT_SIZE_BIG,7 + SFG_game.blink * 95,255,0);
uint32_t timeTotal = SFG_SAVE_TOTAL_TIME;
uint8_t blinkDouble = (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 4;
// don't show totals in level 1:
blinkDouble &= (SFG_currentLevel.levelNumber != 0) || (timeTotal == 0);
if (t >= (SFG_WIN_ANIMATION_DURATION / 2))
{
y += (SFG_FONT_SIZE_BIG + SFG_FONT_SIZE_MEDIUM) * SFG_FONT_CHARACTER_SIZE;
x = SFG_GAME_RESOLUTION_X / 4;
#define CHAR_SIZE (SFG_FONT_SIZE_SMALL * SFG_FONT_CHARACTER_SIZE)
#if SFG_VERY_LOW_RESOLUTION
if (blinkDouble & 0x02)
{
#endif
uint32_t time = (blinkDouble & 0x01) ?
SFG_currentLevel.completionTime10sOfS : timeTotal;
x += (SFG_drawNumber(time / 10,x,y,SFG_FONT_SIZE_SMALL,7) + 1) *
CHAR_SIZE;
char timeRest[5] = ".X s";
timeRest[1] = '0' + (time % 10);
SFG_drawText(timeRest,x,y,SFG_FONT_SIZE_SMALL,7,4,0);
#if SFG_VERY_LOW_RESOLUTION
}
else
{
#else
x = SFG_GAME_RESOLUTION_X / 2;
#endif
if (blinkDouble & 0x01)
{
x += SFG_drawNumber(SFG_currentLevel.monstersDead,x,y,
SFG_FONT_SIZE_SMALL,7) * CHAR_SIZE;
SFG_drawText("/",x,y,SFG_FONT_SIZE_SMALL,7,1,0);
x += CHAR_SIZE;
x += (SFG_drawNumber(SFG_currentLevel.monsterRecordCount,x,y,
SFG_FONT_SIZE_SMALL,7) + 1) * CHAR_SIZE;
}
else
x += (SFG_drawNumber(SFG_game.save[10] + SFG_game.save[11] * 256,x,y,
SFG_FONT_SIZE_SMALL,7) + 1) * CHAR_SIZE;
SFG_drawText(SFG_TEXT_KILLS,x,y,SFG_FONT_SIZE_SMALL,7,255,0);
#if SFG_VERY_LOW_RESOLUTION
}
#endif
if ((t >= (SFG_WIN_ANIMATION_DURATION - 1)) &&
(SFG_currentLevel.levelNumber != (SFG_NUMBER_OF_LEVELS - 1)))
{
y += (SFG_FONT_SIZE_BIG + SFG_FONT_SIZE_MEDIUM) * SFG_FONT_CHARACTER_SIZE;
SFG_drawText(SFG_TEXT_SAVE_PROMPT,
(SFG_GAME_RESOLUTION_X - SFG_textHorizontalSize(SFG_TEXT_SAVE_PROMPT,
SFG_FONT_SIZE_MEDIUM)) / 2,y,SFG_FONT_SIZE_MEDIUM,7,255,0);
}
#undef CHAR_SIZE
}
#undef STRIP_HEIGHT
#undef STRIP_START
#undef INNER_STRIP_HEIGHT
}
*/
void SFG_draw()
{