From 5a2dd45d627ce05fc2a4f9cfc05fc077f8f7e7c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sun, 27 Sep 2020 01:22:38 +0200 Subject: [PATCH] Remove unused code --- game.h | 109 --------------------------------------------------------- 1 file changed, 109 deletions(-) diff --git a/game.h b/game.h index f597a07..f9460f4 100755 --- a/game.h +++ b/game.h @@ -4395,115 +4395,6 @@ void SFG_drawWinOverlay() #undef STRIP_START #undef INNER_STRIP_HEIGHT } -/* -void SFG_drawWinOverlay() -{ - uint32_t t = RCL_min(SFG_WIN_ANIMATION_DURATION, - SFG_game.frameTime - SFG_game.stateChangeTime); - - uint32_t t2 = RCL_min(t,SFG_WIN_ANIMATION_DURATION / 4); - - #define STRIP_HEIGHT (SFG_GAME_RESOLUTION_Y / 2) - #define INNER_STRIP_HEIGHT ((STRIP_HEIGHT * 3) / 4) - #define STRIP_START ((SFG_GAME_RESOLUTION_Y - STRIP_HEIGHT) / 2) - - RCL_Unit l = (t2 * STRIP_HEIGHT * 4) / SFG_WIN_ANIMATION_DURATION; - - uint8_t n = (t * 5) / SFG_WIN_ANIMATION_DURATION; - - for (uint16_t y = STRIP_START; y < STRIP_START + l; ++y) - for (uint16_t x = 0; x < SFG_GAME_RESOLUTION_X; ++x) - SFG_setGamePixel(x,y, - RCL_abs(y - (SFG_GAME_RESOLUTION_Y / 2)) <= (INNER_STRIP_HEIGHT / 2) ? - 0 : 172); - - char textLine[] = "level done"; - - uint16_t y = SFG_GAME_RESOLUTION_Y / 2 - - ((STRIP_HEIGHT + INNER_STRIP_HEIGHT) / 2) / 2; - - uint16_t x = (SFG_GAME_RESOLUTION_X - - SFG_textHorizontalSize(textLine,SFG_FONT_SIZE_BIG)) / 2; - - SFG_drawText(textLine,x,y,SFG_FONT_SIZE_BIG,7 + SFG_game.blink * 95,255,0); - - uint32_t timeTotal = SFG_SAVE_TOTAL_TIME; - - uint8_t blinkDouble = (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 4; - - // don't show totals in level 1: - blinkDouble &= (SFG_currentLevel.levelNumber != 0) || (timeTotal == 0); - - if (t >= (SFG_WIN_ANIMATION_DURATION / 2)) - { - y += (SFG_FONT_SIZE_BIG + SFG_FONT_SIZE_MEDIUM) * SFG_FONT_CHARACTER_SIZE; - x = SFG_GAME_RESOLUTION_X / 4; - - #define CHAR_SIZE (SFG_FONT_SIZE_SMALL * SFG_FONT_CHARACTER_SIZE) - -#if SFG_VERY_LOW_RESOLUTION - if (blinkDouble & 0x02) - { -#endif - uint32_t time = (blinkDouble & 0x01) ? - SFG_currentLevel.completionTime10sOfS : timeTotal; - - x += (SFG_drawNumber(time / 10,x,y,SFG_FONT_SIZE_SMALL,7) + 1) * - CHAR_SIZE; - - char timeRest[5] = ".X s"; - - timeRest[1] = '0' + (time % 10); - - SFG_drawText(timeRest,x,y,SFG_FONT_SIZE_SMALL,7,4,0); -#if SFG_VERY_LOW_RESOLUTION - } - else - { -#else - x = SFG_GAME_RESOLUTION_X / 2; -#endif - - if (blinkDouble & 0x01) - { - x += SFG_drawNumber(SFG_currentLevel.monstersDead,x,y, - SFG_FONT_SIZE_SMALL,7) * CHAR_SIZE; - - SFG_drawText("/",x,y,SFG_FONT_SIZE_SMALL,7,1,0); - - x += CHAR_SIZE; - - x += (SFG_drawNumber(SFG_currentLevel.monsterRecordCount,x,y, - SFG_FONT_SIZE_SMALL,7) + 1) * CHAR_SIZE; - } - else - x += (SFG_drawNumber(SFG_game.save[10] + SFG_game.save[11] * 256,x,y, - SFG_FONT_SIZE_SMALL,7) + 1) * CHAR_SIZE; - - SFG_drawText(SFG_TEXT_KILLS,x,y,SFG_FONT_SIZE_SMALL,7,255,0); - -#if SFG_VERY_LOW_RESOLUTION - } -#endif - - if ((t >= (SFG_WIN_ANIMATION_DURATION - 1)) && - (SFG_currentLevel.levelNumber != (SFG_NUMBER_OF_LEVELS - 1))) - { - y += (SFG_FONT_SIZE_BIG + SFG_FONT_SIZE_MEDIUM) * SFG_FONT_CHARACTER_SIZE; - - SFG_drawText(SFG_TEXT_SAVE_PROMPT, - (SFG_GAME_RESOLUTION_X - SFG_textHorizontalSize(SFG_TEXT_SAVE_PROMPT, - SFG_FONT_SIZE_MEDIUM)) / 2,y,SFG_FONT_SIZE_MEDIUM,7,255,0); - } - - #undef CHAR_SIZE - } - - #undef STRIP_HEIGHT - #undef STRIP_START - #undef INNER_STRIP_HEIGHT -} -*/ void SFG_draw() {