Add level ideas

This commit is contained in:
Miloslav Číž 2020-02-22 14:48:25 +01:00
parent f5620ccdbd
commit 527f9650b9

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@ -65,6 +65,24 @@ level ideas:
and take in order to advance and take in order to advance
- bullet-shooting enemies behing windows (low ceilings) in rooms that can't be - bullet-shooting enemies behing windows (low ceilings) in rooms that can't be
reached reached
- locked door that cannot be unlocked at the beginning of the level as a
visual indication of entrance
- elevator in a narrow (1 square) vertical hole with doors at the top and
bottom, looking like an actual elevator in buildings
- player goes through a difficult platformer section and at the end has to make
a choice between going to the left and right by jumping in either direction,
takes card and has to go through the whole section again in order to also
take the other one
- big platform made of elevators that moving in a short vertical distance,
giving an impression of a shaking, unstable platform
- warrior and/or exploder right behing doors
- tight maze made of barrels filled with warriors in which the player has to
only use knife in order not to explode the barrels and hurt himself
- enemy on an elevator that doesn't stop at aligned with the floor, so that
the enemy is "trapped" on it and only appears briefly to shoot at the player
- barrel on elevator
- platforming vertical section in which the player is going upwards out of a big
hole
bugs: bugs: