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Add level ideas
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TODO.txt
18
TODO.txt
@ -65,6 +65,24 @@ level ideas:
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and take in order to advance
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and take in order to advance
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- bullet-shooting enemies behing windows (low ceilings) in rooms that can't be
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- bullet-shooting enemies behing windows (low ceilings) in rooms that can't be
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reached
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reached
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- locked door that cannot be unlocked at the beginning of the level as a
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visual indication of entrance
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- elevator in a narrow (1 square) vertical hole with doors at the top and
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bottom, looking like an actual elevator in buildings
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- player goes through a difficult platformer section and at the end has to make
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a choice between going to the left and right by jumping in either direction,
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takes card and has to go through the whole section again in order to also
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take the other one
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- big platform made of elevators that moving in a short vertical distance,
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giving an impression of a shaking, unstable platform
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- warrior and/or exploder right behing doors
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- tight maze made of barrels filled with warriors in which the player has to
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only use knife in order not to explode the barrels and hurt himself
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- enemy on an elevator that doesn't stop at aligned with the floor, so that
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the enemy is "trapped" on it and only appears briefly to shoot at the player
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- barrel on elevator
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- platforming vertical section in which the player is going upwards out of a big
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hole
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bugs:
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bugs:
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