From 527f9650b9c758771c00691dd575492ace751fa0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sat, 22 Feb 2020 14:48:25 +0100 Subject: [PATCH] Add level ideas --- TODO.txt | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/TODO.txt b/TODO.txt index 16e0caf..a2f070b 100644 --- a/TODO.txt +++ b/TODO.txt @@ -65,6 +65,24 @@ level ideas: and take in order to advance - bullet-shooting enemies behing windows (low ceilings) in rooms that can't be reached +- locked door that cannot be unlocked at the beginning of the level as a + visual indication of entrance +- elevator in a narrow (1 square) vertical hole with doors at the top and + bottom, looking like an actual elevator in buildings +- player goes through a difficult platformer section and at the end has to make + a choice between going to the left and right by jumping in either direction, + takes card and has to go through the whole section again in order to also + take the other one +- big platform made of elevators that moving in a short vertical distance, + giving an impression of a shaking, unstable platform +- warrior and/or exploder right behing doors +- tight maze made of barrels filled with warriors in which the player has to + only use knife in order not to explode the barrels and hurt himself +- enemy on an elevator that doesn't stop at aligned with the floor, so that + the enemy is "trapped" on it and only appears briefly to shoot at the player +- barrel on elevator +- platforming vertical section in which the player is going upwards out of a big + hole bugs: