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assets/texts.txt
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assets/texts.txt
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These are texts used for the project promotion etc. Released under CC0, as
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everything else in this repository.
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<WEBSITE>
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<REPOURL>
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<LOCTOTAL>
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<MINRAM>
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<MINSIZE>
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<MINFREQ>
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_....._
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.-'' ''-.
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, / _.._ \,,,
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/ \ __ / /\ \ _____| |_
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| ' | '( /__\ ) | _| |
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|_H_|_|_|/.__.\|_|\__|_|_|
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\ /
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'-.__ __.-'
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'''''
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============ tags ============
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#anarch #suckless #libregame #anarchism #freesoftware #cc0 #publicdomain
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#anarcho-pacifism #game #retro #pseudo3d #foss #free #countercomplex
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===== general: by length =====
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Anarch: a Very Special Game
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Anarch: super small public domain no-dependency from-scratch suckless Doom clone
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I've made this super small public domain no-dependency from-scratch suckless
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Doom clone.
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Anarch: extremely small, completely public domain no-dependency portable
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suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
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everywhere, made for the benefit of all living beings.
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Anarch is a completely public domain, free software 90s-style anarcho-pacifist
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Doom clone game which can fit into <MINSIZE> (including all assets), has
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extremely low hardware demands, running on platforms with <MINRAM> of RAM on
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<MINFREQ> CPU (which doesn't even has to have a floating point unit), has no
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dependencies (not even standard C library), is extremely portable, made in pure
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C99 subset of C++ completely from scratch (including the engine, all assets, the
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font, palette etc.) with only free software and released completely into the
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public domain, allowing absolutely any use. It was not made for profit or mere
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entertainment, it is an engineering art and philosofical manifesto. For more
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info see the website at <WEBSITE> or the repository at <REPOURL>.
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======== opengameart =========
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These are the assets from my public domain Doom-like game Anarch (<WEBSITE>).
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I have made them all completely myself, from scratch, including taking my own
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photos, recording my own sounds etc. I release them all under CC0 1.O, public
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domain, for any use whatsoever.
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========= freesound ==========
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Retro 8bit sound effects from my public domain game Anarch, made from my own
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recordings.
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======== social nets =========
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# Finally releasing my suckless game Anarch!
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I have spent a few years on this game. It is very special, one of its kind, a
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manifesto to ideas and philosophies I hold.
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The game is extremely small, completely public domain (CC0) free software, has
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no-dependencies, is extremely portable, suckless, made completely from-scratch
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in the 90s-style of the original Doom. I made it for the benefit of all living
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beings and am now sharing it with you. Enjoy and spread it around!
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<WEBSITE>
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<REPOURL>
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======= video trailer =======
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This is a trailer for my public domain Doom-like game Anarch. The game is very
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special, extremely small, suckless, with tiny hardware demands, running
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basically on any platforms. It has many nice properties and is one of its kind.
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It is completely free, both as in gratis and freedom. To get it, visit
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<WEBSITE>.
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====== wikimedia commons =====
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This is a screenshot from a public domain game Anarch which I made. All assets
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in the game and the whole software were created completely by me and are
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released under CC0, as is this screenshot.
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This is my gameplay recording of a public domain game Anarch which I made. All
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assets in the game and the whole software were created completely by me and are
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released under CC0, as is this recording.
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This is a public domain trailer of a public domain game Anarch which I made. All
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assets in the game and the whole software were created completely by me and are
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released under CC0, as is this trailer.
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This is a bytebeat soundtrack from a public domain game Anarch which I made. All
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assets in the game and the whole software were created completely by me and are
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released under CC0, as is this soundtrack.
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The game uses software rendering using raycasting and a custom 256 color
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palette.
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======= libregamewiki ========
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Anarch is a completely public domain, free software, 90s-style anarcho-pacifist
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Doom-like libre game. It was created by drummyfish, made with a special
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philosophy in mind.
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The game is made for entertainment, but also as a manifesto of certain
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philosophies and ideas, including suckless programming, extreme portability,
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anti-copyright, selflessness and anarcho-pacifism.
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The game is special by its properties, which include:
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- Extremely small size, the game can fit into <MINSIZE>, including all assets.
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- Very low hardware demands, being able to run on <MINFREQ> embedded CPUs.
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- No library dependencies – The game is written in pure C without any I/O, which
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is left for each platform's frontend to implement.
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- Implementation simplicity – no build system is needed, only a single file
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needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
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- Extreme portability thanks to the above. Official ports exist for PC, browser
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and embedded consoles like Pokitto and Gamebuino Meta.
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- Made completely from scratch with only free software, including the engine and
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assets.
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- Completely public domain status, being released under CC0.
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The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10
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levels. The graphics uses a 256 color palette and is a little simpler than that
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of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel
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images. The engine uses software rendering and 2D raycasting for rendering.
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There are multiple enemy types, weapons and items to pick up. Music is
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procedurally generated (utilizing so called bytebeat).
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