mirror of https://gitlab.com/drummyfish/anarch.git
137 lines
5.5 KiB
Plaintext
137 lines
5.5 KiB
Plaintext
These are texts used for the project promotion etc. Released under CC0, as
|
||
everything else in this repository.
|
||
|
||
<WEBSITE>
|
||
<REPOURL>
|
||
<LOCTOTAL>
|
||
<MINRAM>
|
||
<MINSIZE>
|
||
<MINFREQ>
|
||
_....._
|
||
.-'' ''-.
|
||
, / _.._ \,,,
|
||
/ \ __ / /\ \ _____| |_
|
||
| ' | '( /__\ ) | _| |
|
||
|_H_|_|_|/.__.\|_|\__|_|_|
|
||
\ /
|
||
'-.__ __.-'
|
||
'''''
|
||
|
||
============ tags ============
|
||
|
||
#anarch #suckless #libregame #anarchism #freesoftware #cc0 #publicdomain
|
||
#anarcho-pacifism #game #retro #pseudo3d #foss #free #countercomplex
|
||
|
||
===== general: by length =====
|
||
|
||
Anarch: a Very Special Game
|
||
|
||
Anarch: super small public domain no-dependency from-scratch suckless Doom clone
|
||
|
||
I've made this super small public domain no-dependency from-scratch suckless
|
||
Doom clone.
|
||
|
||
Anarch: extremely small, completely public domain no-dependency portable
|
||
suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
|
||
everywhere, made for the benefit of all living beings.
|
||
|
||
Anarch is a completely public domain, free software 90s-style anarcho-pacifist
|
||
Doom clone game which can fit into <MINSIZE> (including all assets), has
|
||
extremely low hardware demands, running on platforms with <MINRAM> of RAM on
|
||
<MINFREQ> CPU (which doesn't even has to have a floating point unit), has no
|
||
dependencies (not even standard C library), is extremely portable, made in pure
|
||
C99 subset of C++ completely from scratch (including the engine, all assets, the
|
||
font, palette etc.) with only free software and released completely into the
|
||
public domain, allowing absolutely any use. It was not made for profit or mere
|
||
entertainment, it is an engineering art and philosofical manifesto. For more
|
||
info see the website at <WEBSITE> or the repository at <REPOURL>.
|
||
|
||
======== opengameart =========
|
||
|
||
These are the assets from my public domain Doom-like game Anarch (<WEBSITE>).
|
||
I have made them all completely myself, from scratch, including taking my own
|
||
photos, recording my own sounds etc. I release them all under CC0 1.O, public
|
||
domain, for any use whatsoever.
|
||
|
||
========= freesound ==========
|
||
|
||
Retro 8bit sound effects from my public domain game Anarch, made from my own
|
||
recordings.
|
||
|
||
======== social nets =========
|
||
|
||
# Finally releasing my suckless game Anarch!
|
||
|
||
I have spent a few years on this game. It is very special, one of its kind, a
|
||
manifesto to ideas and philosophies I hold.
|
||
|
||
The game is extremely small, completely public domain (CC0) free software, has
|
||
no-dependencies, is extremely portable, suckless, made completely from-scratch
|
||
in the 90s-style of the original Doom. I made it for the benefit of all living
|
||
beings and am now sharing it with you. Enjoy and spread it around!
|
||
|
||
<WEBSITE>
|
||
|
||
<REPOURL>
|
||
|
||
======= video trailer =======
|
||
|
||
This is a trailer for my public domain Doom-like game Anarch. The game is very
|
||
special, extremely small, suckless, with tiny hardware demands, running
|
||
basically on any platforms. It has many nice properties and is one of its kind.
|
||
It is completely free, both as in gratis and freedom. To get it, visit
|
||
<WEBSITE>.
|
||
|
||
====== wikimedia commons =====
|
||
|
||
This is a screenshot from a public domain game Anarch which I made. All assets
|
||
in the game and the whole software were created completely by me and are
|
||
released under CC0, as is this screenshot.
|
||
|
||
This is my gameplay recording of a public domain game Anarch which I made. All
|
||
assets in the game and the whole software were created completely by me and are
|
||
released under CC0, as is this recording.
|
||
|
||
This is a public domain trailer of a public domain game Anarch which I made. All
|
||
assets in the game and the whole software were created completely by me and are
|
||
released under CC0, as is this trailer.
|
||
|
||
This is a bytebeat soundtrack from a public domain game Anarch which I made. All
|
||
assets in the game and the whole software were created completely by me and are
|
||
released under CC0, as is this soundtrack.
|
||
|
||
The game uses software rendering using raycasting and a custom 256 color
|
||
palette.
|
||
|
||
======= libregamewiki ========
|
||
|
||
Anarch is a completely public domain, free software, 90s-style anarcho-pacifist
|
||
Doom-like libre game. It was created by drummyfish, made with a special
|
||
philosophy in mind.
|
||
|
||
The game is made for entertainment, but also as a manifesto of certain
|
||
philosophies and ideas, including suckless programming, extreme portability,
|
||
anti-copyright, selflessness and anarcho-pacifism.
|
||
|
||
The game is special by its properties, which include:
|
||
|
||
- Extremely small size, the game can fit into <MINSIZE>, including all assets.
|
||
- Very low hardware demands, being able to run on <MINFREQ> embedded CPUs.
|
||
- No library dependencies – The game is written in pure C without any I/O, which
|
||
is left for each platform's frontend to implement.
|
||
- Implementation simplicity – no build system is needed, only a single file
|
||
needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
|
||
- Extreme portability thanks to the above. Official ports exist for PC, browser
|
||
and embedded consoles like Pokitto and Gamebuino Meta.
|
||
- Made completely from scratch with only free software, including the engine and
|
||
assets.
|
||
- Completely public domain status, being released under CC0.
|
||
|
||
The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10
|
||
levels. The graphics uses a 256 color palette and is a little simpler than that
|
||
of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel
|
||
images. The engine uses software rendering and 2D raycasting for rendering.
|
||
There are multiple enemy types, weapons and items to pick up. Music is
|
||
procedurally generated (utilizing so called bytebeat).
|
||
|