Add weapon bob

This commit is contained in:
Miloslav Číž 2019-10-14 02:15:13 +02:00
parent 99f0205645
commit 5085b0e793
2 changed files with 20 additions and 3 deletions

18
main.c
View File

@ -118,6 +118,9 @@ void SFG_init();
#define SFG_WEAPON_IMAGE_SCALE 1 #define SFG_WEAPON_IMAGE_SCALE 1
#endif #endif
#define SFG_WEAPONBOB_OFFSET_PIXELS \
(SFG_WEAPONBOB_OFFSET * SFG_WEAPON_IMAGE_SCALE)
#define SFG_WEAPON_IMAGE_POSITION_X \ #define SFG_WEAPON_IMAGE_POSITION_X \
(SFG_GAME_RESOLUTION_X / 2 - (SFG_WEAPON_IMAGE_SCALE * SFG_TEXTURE_SIZE) / 2) (SFG_GAME_RESOLUTION_X / 2 - (SFG_WEAPON_IMAGE_SCALE * SFG_TEXTURE_SIZE) / 2)
@ -1302,10 +1305,17 @@ void SFG_draw()
for (uint16_t i = 0; i < SFG_GAME_RESOLUTION_X; ++i) for (uint16_t i = 0; i < SFG_GAME_RESOLUTION_X; ++i)
SFG_zBuffer[i] = 255; SFG_zBuffer[i] = 255;
int16_t weaponBobOffset;
#if SFG_HEADBOB_ENABLED #if SFG_HEADBOB_ENABLED
RCL_Unit bobSin = RCL_sinInt(SFG_player.headBobFrame);
RCL_Unit headBobOffset = RCL_Unit headBobOffset =
(RCL_sinInt(SFG_player.headBobFrame) * SFG_HEADBOB_OFFSET) / (bobSin * SFG_HEADBOB_OFFSET) / RCL_UNITS_PER_SQUARE;
RCL_UNITS_PER_SQUARE;
weaponBobOffset =
(bobSin * SFG_WEAPONBOB_OFFSET_PIXELS) / (RCL_UNITS_PER_SQUARE) +
SFG_WEAPONBOB_OFFSET_PIXELS;
// add head bob just for the rendering // add head bob just for the rendering
SFG_player.camera.height += headBobOffset; SFG_player.camera.height += headBobOffset;
@ -1361,7 +1371,9 @@ SFG_GAME_RESOLUTION_X - 10 - 4 * (SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM
,SFG_GAME_RESOLUTION_Y - 10 - SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,SFG_FONT_SIZE_MEDIUM,7); ,SFG_GAME_RESOLUTION_Y - 10 - SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,SFG_FONT_SIZE_MEDIUM,7);
SFG_blitImage(SFG_weaponImages[0], SFG_blitImage(SFG_weaponImages[0],
SFG_WEAPON_IMAGE_POSITION_X,SFG_WEAPON_IMAGE_POSITION_Y ,SFG_WEAPON_IMAGE_SCALE); SFG_WEAPON_IMAGE_POSITION_X,
SFG_WEAPON_IMAGE_POSITION_Y + weaponBobOffset,
SFG_WEAPON_IMAGE_SCALE);
} }
} }

View File

@ -108,6 +108,11 @@
*/ */
#define SFG_HEADBOB_OFFSET 200 #define SFG_HEADBOB_OFFSET 200
/**
Weapon bobbing offset in weapon image pixels.
*/
#define SFG_WEAPONBOB_OFFSET 5
/** /**
Camera shearing (looking up/down) speed, in vertical resolutions per second. Camera shearing (looking up/down) speed, in vertical resolutions per second.
*/ */