Update bar colors

This commit is contained in:
Miloslav Číž 2020-10-07 16:06:42 +02:00
parent 58e400bf41
commit 4eb3886425

8
game.h
View File

@ -4702,7 +4702,7 @@ void SFG_draw()
// bar
uint8_t color = 5;
uint8_t color = 61;
for (uint16_t j = SFG_GAME_RESOLUTION_Y - SFG_HUD_BAR_HEIGHT;
j < SFG_GAME_RESOLUTION_Y; ++j)
@ -4710,7 +4710,7 @@ void SFG_draw()
for (uint16_t i = 0; i < SFG_GAME_RESOLUTION_X; ++i)
SFG_setGamePixel(i,j,color);
color = 2;
color = 48;
}
#define TEXT_Y (SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN - \
@ -4721,7 +4721,7 @@ void SFG_draw()
SFG_HUD_MARGIN,
TEXT_Y,
SFG_FONT_SIZE_MEDIUM,
SFG_player.health > SFG_PLAYER_HEALTH_WARNING_LEVEL ? 4 : 175);
SFG_player.health > SFG_PLAYER_HEALTH_WARNING_LEVEL ? 6 : 175);
SFG_drawNumber( // ammo
SFG_player.weapon != SFG_WEAPON_KNIFE ?
@ -4730,7 +4730,7 @@ void SFG_draw()
(SFG_FONT_CHARACTER_SIZE + 1) * SFG_FONT_SIZE_MEDIUM * 3,
TEXT_Y,
SFG_FONT_SIZE_MEDIUM,
4);
6);
for (uint8_t i = 0; i < 3; ++i) // access cards
if (