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@ -4702,7 +4702,7 @@ void SFG_draw()
@@ -4702,7 +4702,7 @@ void SFG_draw()
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// bar
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uint8_t color = 5; |
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uint8_t color = 61; |
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for (uint16_t j = SFG_GAME_RESOLUTION_Y - SFG_HUD_BAR_HEIGHT; |
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j < SFG_GAME_RESOLUTION_Y; ++j) |
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@ -4710,7 +4710,7 @@ void SFG_draw()
@@ -4710,7 +4710,7 @@ void SFG_draw()
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for (uint16_t i = 0; i < SFG_GAME_RESOLUTION_X; ++i) |
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SFG_setGamePixel(i,j,color); |
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color = 2; |
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color = 48; |
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} |
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#define TEXT_Y (SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN - \ |
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@ -4721,7 +4721,7 @@ void SFG_draw()
@@ -4721,7 +4721,7 @@ void SFG_draw()
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SFG_HUD_MARGIN, |
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TEXT_Y, |
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SFG_FONT_SIZE_MEDIUM, |
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SFG_player.health > SFG_PLAYER_HEALTH_WARNING_LEVEL ? 4 : 175); |
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SFG_player.health > SFG_PLAYER_HEALTH_WARNING_LEVEL ? 6 : 175); |
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SFG_drawNumber( // ammo
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SFG_player.weapon != SFG_WEAPON_KNIFE ? |
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@ -4730,7 +4730,7 @@ void SFG_draw()
@@ -4730,7 +4730,7 @@ void SFG_draw()
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(SFG_FONT_CHARACTER_SIZE + 1) * SFG_FONT_SIZE_MEDIUM * 3, |
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TEXT_Y, |
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SFG_FONT_SIZE_MEDIUM, |
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4);
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6);
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for (uint8_t i = 0; i < 3; ++i) // access cards
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if (
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