diff --git a/game.h b/game.h index af7b63e..fa78e3b 100755 --- a/game.h +++ b/game.h @@ -4702,7 +4702,7 @@ void SFG_draw() // bar - uint8_t color = 5; + uint8_t color = 61; for (uint16_t j = SFG_GAME_RESOLUTION_Y - SFG_HUD_BAR_HEIGHT; j < SFG_GAME_RESOLUTION_Y; ++j) @@ -4710,7 +4710,7 @@ void SFG_draw() for (uint16_t i = 0; i < SFG_GAME_RESOLUTION_X; ++i) SFG_setGamePixel(i,j,color); - color = 2; + color = 48; } #define TEXT_Y (SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN - \ @@ -4721,7 +4721,7 @@ void SFG_draw() SFG_HUD_MARGIN, TEXT_Y, SFG_FONT_SIZE_MEDIUM, - SFG_player.health > SFG_PLAYER_HEALTH_WARNING_LEVEL ? 4 : 175); + SFG_player.health > SFG_PLAYER_HEALTH_WARNING_LEVEL ? 6 : 175); SFG_drawNumber( // ammo SFG_player.weapon != SFG_WEAPON_KNIFE ? @@ -4730,7 +4730,7 @@ void SFG_draw() (SFG_FONT_CHARACTER_SIZE + 1) * SFG_FONT_SIZE_MEDIUM * 3, TEXT_Y, SFG_FONT_SIZE_MEDIUM, - 4); + 6); for (uint8_t i = 0; i < 3; ++i) // access cards if (