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Fix a bug
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2
main.c
2
main.c
@ -2435,6 +2435,8 @@ void SFG_updateLevel()
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}
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}
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else
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else
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{
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{
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lock = 1 << (lock - 1);
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if (SFG_player.cards & lock) // player has the card?
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if (SFG_player.cards & lock) // player has the card?
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newUpDownState = SFG_DOOR_UP_DOWN_MASK;
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newUpDownState = SFG_DOOR_UP_DOWN_MASK;
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else
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else
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