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game.h
3
game.h
@ -4614,7 +4614,8 @@ void SFG_drawWinOverlay()
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SFG_drawText(SFG_TEXT_KILLS,x,y,SFG_FONT_SIZE_SMALL,7,255,0);
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if ((t >= (SFG_WIN_ANIMATION_DURATION - 1)) &&
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(SFG_currentLevel.levelNumber != (SFG_NUMBER_OF_LEVELS - 1)))
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(SFG_currentLevel.levelNumber != (SFG_NUMBER_OF_LEVELS - 1)) &&
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SFG_game.blink)
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{
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y += (SFG_FONT_SIZE_BIG + SFG_FONT_SIZE_MEDIUM) * SFG_FONT_CHARACTER_SIZE;
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