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Move text to texts.h
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2
game.h
2
game.h
@ -4539,7 +4539,7 @@ void SFG_drawWinOverlay()
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RCL_abs(y - (SFG_GAME_RESOLUTION_Y / 2)) <= (INNER_STRIP_HEIGHT / 2) ?
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0 : 172);
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char textLine[] = "level done";
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char textLine[] = SFG_TEXT_LEVEL_COMPLETE;
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uint16_t y = SFG_GAME_RESOLUTION_Y / 2 -
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((STRIP_HEIGHT + INNER_STRIP_HEIGHT) / 2) / 2;
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texts.h
2
texts.h
@ -32,6 +32,8 @@ static const char *SFG_menuItemTexts[] =
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#define SFG_TEXT_KILLS "kills"
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#define SFG_TEXT_SAVE_PROMPT "save? L no yes R"
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#define SFG_TEXT_SAVED "saved"
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#define SFG_TEXT_LEVEL_COMPLETE "level done"
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#define SFG_VERSION_STRING "1.0d"
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/**<
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Version numbering is following: major.minor for stable releases,
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