From 3884384f74a042101a02c136b6b0378193dfb2ab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sun, 29 Nov 2020 19:27:47 +0100 Subject: [PATCH] Move text to texts.h --- game.h | 2 +- texts.h | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/game.h b/game.h index 0490bd5..057b156 100755 --- a/game.h +++ b/game.h @@ -4539,7 +4539,7 @@ void SFG_drawWinOverlay() RCL_abs(y - (SFG_GAME_RESOLUTION_Y / 2)) <= (INNER_STRIP_HEIGHT / 2) ? 0 : 172); - char textLine[] = "level done"; + char textLine[] = SFG_TEXT_LEVEL_COMPLETE; uint16_t y = SFG_GAME_RESOLUTION_Y / 2 - ((STRIP_HEIGHT + INNER_STRIP_HEIGHT) / 2) / 2; diff --git a/texts.h b/texts.h index a9a9cb9..49757af 100644 --- a/texts.h +++ b/texts.h @@ -32,6 +32,8 @@ static const char *SFG_menuItemTexts[] = #define SFG_TEXT_KILLS "kills" #define SFG_TEXT_SAVE_PROMPT "save? L no yes R" #define SFG_TEXT_SAVED "saved" +#define SFG_TEXT_LEVEL_COMPLETE "level done" + #define SFG_VERSION_STRING "1.0d" /**< Version numbering is following: major.minor for stable releases,