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@ -30,7 +30,7 @@
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#include "sounds.h"
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#undef SFG_LOG
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#define SFG_LOG(str) printf("game: %s\n",str);
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#define SFG_LOG(str) puts(str);
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#undef SFG_BACKGROUND_BLUR
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#define SFG_BACKGROUND_BLUR 1
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@ -261,26 +261,26 @@ int main(int argc, char *argv[])
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else if (argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0)
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argForceFullscreen = 1;
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else
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printf("SDL: unknown argument: %s\n",argv[i]);
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puts("SDL: unknown argument");
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}
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if (argHelp)
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{
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printf("TODOGAME, a suckless first person shooter game (SDL2 frontend)\n\n");
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printf("version TODO, by Miloslav Ciz, released under CC0 1.0 + waiver of all IP\n");
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printf("possible arguments:\n\n");
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printf("-h print this help and end\n");
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printf("-w force run in window\n");
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printf("-f force run fullscreen\n\n");
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printf("controls:\n");
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printf("TODO\n");
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puts("TODOGAME, a suckless first person shooter game (SDL2 frontend)\n");
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puts("version TODO, by Miloslav Ciz, released under CC0 1.0 + waiver of all IP");
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puts("possible arguments:\n");
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puts("-h print this help and end");
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puts("-w force run in window");
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puts("-f force run fullscreen\n");
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puts("controls:");
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puts("TODO");
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return 0;
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}
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printf("SDL: starting\n");
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puts("SDL: starting");
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printf("SDL: initializing SDL\n");
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puts("SDL: initializing SDL");
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window =
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SDL_CreateWindow("raycasting", SDL_WINDOWPOS_UNDEFINED,
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@ -301,7 +301,7 @@ int main(int argc, char *argv[])
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if (!argForceWindow && argForceFullscreen)
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{
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printf("SDL: setting fullscreen\n");
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puts("SDL: setting fullscreen");
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SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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@ -321,7 +321,7 @@ int main(int argc, char *argv[])
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audioSpec.samples = 128;
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if (SDL_OpenAudio(&audioSpec,0) < 0)
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printf("SDL: could not initialize audio\n");
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puts("SDL: could not initialize audio");
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for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
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audioBuff[i] = 127;
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@ -337,7 +337,7 @@ int main(int argc, char *argv[])
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mainLoopIteration();
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#endif
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printf("SDL: freeing SDL\n");
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puts("SDL: freeing SDL");
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SDL_PauseAudio(1);
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SDL_DestroyTexture(texture);
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@ -345,7 +345,7 @@ int main(int argc, char *argv[])
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SDL_DestroyWindow(window);
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SDL_CloseAudio();
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printf("SDL: ending\n");
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puts("SDL: ending");
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return 0;
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}
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