diff --git a/assets/levelZ.gif b/assets/levelZ.gif index 3c95ba6..b95ca76 100644 Binary files a/assets/levelZ.gif and b/assets/levelZ.gif differ diff --git a/platform_sdl.h b/platform_sdl.h index cfb9cf1..5e40c06 100644 --- a/platform_sdl.h +++ b/platform_sdl.h @@ -30,7 +30,7 @@ #include "sounds.h" #undef SFG_LOG -#define SFG_LOG(str) printf("game: %s\n",str); +#define SFG_LOG(str) puts(str); #undef SFG_BACKGROUND_BLUR #define SFG_BACKGROUND_BLUR 1 @@ -261,26 +261,26 @@ int main(int argc, char *argv[]) else if (argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0) argForceFullscreen = 1; else - printf("SDL: unknown argument: %s\n",argv[i]); + puts("SDL: unknown argument"); } if (argHelp) { - printf("TODOGAME, a suckless first person shooter game (SDL2 frontend)\n\n"); - printf("version TODO, by Miloslav Ciz, released under CC0 1.0 + waiver of all IP\n"); - printf("possible arguments:\n\n"); - printf("-h print this help and end\n"); - printf("-w force run in window\n"); - printf("-f force run fullscreen\n\n"); - printf("controls:\n"); - printf("TODO\n"); + puts("TODOGAME, a suckless first person shooter game (SDL2 frontend)\n"); + puts("version TODO, by Miloslav Ciz, released under CC0 1.0 + waiver of all IP"); + puts("possible arguments:\n"); + puts("-h print this help and end"); + puts("-w force run in window"); + puts("-f force run fullscreen\n"); + puts("controls:"); + puts("TODO"); return 0; } - printf("SDL: starting\n"); + puts("SDL: starting"); - printf("SDL: initializing SDL\n"); + puts("SDL: initializing SDL"); window = SDL_CreateWindow("raycasting", SDL_WINDOWPOS_UNDEFINED, @@ -301,7 +301,7 @@ int main(int argc, char *argv[]) if (!argForceWindow && argForceFullscreen) { - printf("SDL: setting fullscreen\n"); + puts("SDL: setting fullscreen"); SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN_DESKTOP); } @@ -321,7 +321,7 @@ int main(int argc, char *argv[]) audioSpec.samples = 128; if (SDL_OpenAudio(&audioSpec,0) < 0) - printf("SDL: could not initialize audio\n"); + puts("SDL: could not initialize audio"); for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i) audioBuff[i] = 127; @@ -337,7 +337,7 @@ int main(int argc, char *argv[]) mainLoopIteration(); #endif - printf("SDL: freeing SDL\n"); + puts("SDL: freeing SDL"); SDL_PauseAudio(1); SDL_DestroyTexture(texture); @@ -345,7 +345,7 @@ int main(int argc, char *argv[]) SDL_DestroyWindow(window); SDL_CloseAudio(); - printf("SDL: ending\n"); + puts("SDL: ending"); return 0; }