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This commit is contained in:
Miloslav Číž 2020-07-06 11:25:01 +02:00
parent 6863bc32a5
commit 2ce47e2165
2 changed files with 16 additions and 16 deletions

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@ -30,7 +30,7 @@
#include "sounds.h"
#undef SFG_LOG
#define SFG_LOG(str) printf("game: %s\n",str);
#define SFG_LOG(str) puts(str);
#undef SFG_BACKGROUND_BLUR
#define SFG_BACKGROUND_BLUR 1
@ -261,26 +261,26 @@ int main(int argc, char *argv[])
else if (argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0)
argForceFullscreen = 1;
else
printf("SDL: unknown argument: %s\n",argv[i]);
puts("SDL: unknown argument");
}
if (argHelp)
{
printf("TODOGAME, a suckless first person shooter game (SDL2 frontend)\n\n");
printf("version TODO, by Miloslav Ciz, released under CC0 1.0 + waiver of all IP\n");
printf("possible arguments:\n\n");
printf("-h print this help and end\n");
printf("-w force run in window\n");
printf("-f force run fullscreen\n\n");
printf("controls:\n");
printf("TODO\n");
puts("TODOGAME, a suckless first person shooter game (SDL2 frontend)\n");
puts("version TODO, by Miloslav Ciz, released under CC0 1.0 + waiver of all IP");
puts("possible arguments:\n");
puts("-h print this help and end");
puts("-w force run in window");
puts("-f force run fullscreen\n");
puts("controls:");
puts("TODO");
return 0;
}
printf("SDL: starting\n");
puts("SDL: starting");
printf("SDL: initializing SDL\n");
puts("SDL: initializing SDL");
window =
SDL_CreateWindow("raycasting", SDL_WINDOWPOS_UNDEFINED,
@ -301,7 +301,7 @@ int main(int argc, char *argv[])
if (!argForceWindow && argForceFullscreen)
{
printf("SDL: setting fullscreen\n");
puts("SDL: setting fullscreen");
SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN_DESKTOP);
}
@ -321,7 +321,7 @@ int main(int argc, char *argv[])
audioSpec.samples = 128;
if (SDL_OpenAudio(&audioSpec,0) < 0)
printf("SDL: could not initialize audio\n");
puts("SDL: could not initialize audio");
for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
audioBuff[i] = 127;
@ -337,7 +337,7 @@ int main(int argc, char *argv[])
mainLoopIteration();
#endif
printf("SDL: freeing SDL\n");
puts("SDL: freeing SDL");
SDL_PauseAudio(1);
SDL_DestroyTexture(texture);
@ -345,7 +345,7 @@ int main(int argc, char *argv[])
SDL_DestroyWindow(window);
SDL_CloseAudio();
printf("SDL: ending\n");
puts("SDL: ending");
return 0;
}