Update maps

This commit is contained in:
Miloslav Číž 2020-07-23 16:07:52 +02:00
parent b5e87d973d
commit 212b8883f1
6 changed files with 5 additions and 0 deletions

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@ -1,11 +1,15 @@
general: general:
- On Win$hit builds display an anti-windshit text, by macro.
- Boss (the last one killed) should drop key card, for boss levels (hardcode).
- automatic tests: a frontend that will play the game, check the state, rendered - automatic tests: a frontend that will play the game, check the state, rendered
frames etc. frames etc.
- weapon autoswitch: when a stronger weapon becomes available via picking up - weapon autoswitch: when a stronger weapon becomes available via picking up
ammo, maybe it should automatically be switched to (could have disable ammo, maybe it should automatically be switched to (could have disable
setting) setting)
- try to remove the debug flag (-g1) from compiler and see if it decreases size - try to remove the debug flag (-g1) from compiler and see if it decreases size
- compile on BSD and WinShit
- make SFML frontend
- port to GB Meta - port to GB Meta
- music: - music:
Probably just one long music track playing over and over -- KISS. The frontend Probably just one long music track playing over and over -- KISS. The frontend
@ -63,6 +67,7 @@ level ideas:
has to slowly kill, which means he has to first get rid of the other has to slowly kill, which means he has to first get rid of the other
monsters. monsters.
- Underground storage level start: be at the bottom of an elevator pit.
- ceiling with "holes" through which sky (background) can be seen -- can be done - ceiling with "holes" through which sky (background) can be seen -- can be done
by having the ceiling texture set transparent and then alternating ceiling and by having the ceiling texture set transparent and then alternating ceiling and
no ceiling no ceiling

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