|
|
|
@ -196,7 +196,7 @@
|
|
|
|
|
<li><b>suckless</b>, pure C, <b>no dependencies</b>, no FPU, GPU or file I/O needed</li>
|
|
|
|
|
<li>10 levels, 6 weapons, 7 enemy types, 3 ammo types</li>
|
|
|
|
|
<li>varying floor/ceiling oldschool SW ray casting engine with mouse support</li>
|
|
|
|
|
<li><b>100% pubic domain</b> CC0 free software and culture</li>
|
|
|
|
|
<li><b>100% public domain</b> CC0 free software and culture</li>
|
|
|
|
|
<li>100% original work, no third party assets</li>
|
|
|
|
|
<li>well documented, hackable, <b>extremely portable</b></li>
|
|
|
|
|
<li>completely <b>gratis</b>, without ads, DRM or similar bullshit</li>
|
|
|
|
|