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  • suckless, pure C, no dependencies, no FPU, GPU or file I/O needed
  • 10 levels, 6 weapons, 7 enemy types, 3 ammo types
  • varying floor/ceiling oldschool SW ray casting engine with mouse support
  • -
  • 100% pubic domain CC0 free software and culture
  • +
  • 100% public domain CC0 free software and culture
  • 100% original work, no third party assets
  • well documented, hackable, extremely portable
  • completely gratis, without ads, DRM or similar bullshit