Add SAF frontend

This commit is contained in:
Miloslav Ciz 2021-09-02 18:26:46 -05:00
parent 92e0244c71
commit 00518b138e

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main_saf.c Normal file
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/**
@file main_saf.c
This is a SAF (smallabstractfish) implementation of the game front end.
by Miloslav Ciz (drummyfish), 2020
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
be and remain completely in the public domain forever, available for any use
whatsoever.
*/
#define SAF_PROGRAM_NAME "Anarch"
#define SAF_PLATFORM_SDL2
#include "saf.h"
#define SFG_FPS 25
#define SFG_DIMINISH_SPRITES 1
#define SFG_RAYCASTING_MAX_HITS 7
#define SFG_CAN_EXIT 1
#define SFG_SCREEN_RESOLUTION_X SAF_SCREEN_WIDTH
#define SFG_SCREEN_RESOLUTION_Y SAF_SCREEN_HEIGHT
#define SFG_DITHERED_SHADOW 1
#include "game.h"
uint8_t palette[256];
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
{
SAF_drawPixel(x,y,palette[colorIndex]);
}
uint32_t SFG_getTimeMs()
{
return SAF_time();
}
void SFG_sleepMs(uint16_t timeMs)
{
}
int8_t SFG_keyPressed(uint8_t key)
{
switch (key)
{
case SFG_KEY_UP: return SAF_buttonPressed(SAF_BUTTON_UP); break;
case SFG_KEY_DOWN: return SAF_buttonPressed(SAF_BUTTON_DOWN); break;
case SFG_KEY_RIGHT: return SAF_buttonPressed(SAF_BUTTON_RIGHT); break;
case SFG_KEY_LEFT: return SAF_buttonPressed(SAF_BUTTON_LEFT); break;
case SFG_KEY_A: return SAF_buttonPressed(SAF_BUTTON_A); break;
case SFG_KEY_B: return SAF_buttonPressed(SAF_BUTTON_B); break;
case SFG_KEY_C: return SAF_buttonPressed(SAF_BUTTON_C); break;
default: return 0; break;
}
}
void SFG_getMouseOffset(int16_t *x, int16_t *y)
{
}
void SFG_setMusic(uint8_t value)
{
}
void SFG_save(uint8_t data[SFG_SAVE_SIZE])
{
for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
SAF_save(i,data[i]);
}
void SFG_processEvent(uint8_t event, uint8_t data)
{
}
uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
{
for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
data[i] = SAF_load(i);
return 1;
}
void SFG_playSound(uint8_t soundIndex, uint8_t volume)
{
switch (soundIndex)
{
case 0: SAF_playSound(SAF_SOUND_BUMP); break;
case 1: SAF_playSound(SAF_SOUND_CLICK); break;
case 2: SAF_playSound(SAF_SOUND_BOOM); break;
case 3: SAF_playSound(SAF_SOUND_CLICK); break;
case 4: SAF_playSound(SAF_SOUND_BUMP); break;
case 5: SAF_playSound(SAF_SOUND_BEEP); break;
default: break;
}
}
void SAF_init(void)
{
for (uint16_t i = 0; i < 256; ++i)
{
uint16_t c = paletteRGB565[i];
uint8_t
r = (c >> 8) & 0xf8,
g = (c >> 3) & 0xf8,
b = (c << 3) & 0xf8;
palette[i] = SAF_colorFromRGB(r,g,b);
}
SFG_init();
}
uint8_t SAF_loop(void)
{
return SFG_mainLoopBody();
}