diff --git a/main_saf.c b/main_saf.c new file mode 100644 index 0000000..518e038 --- /dev/null +++ b/main_saf.c @@ -0,0 +1,122 @@ +/** + @file main_saf.c + + This is a SAF (smallabstractfish) implementation of the game front end. + + by Miloslav Ciz (drummyfish), 2020 + + Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) + plus a waiver of all other intellectual property. The goal of this work is + be and remain completely in the public domain forever, available for any use + whatsoever. +*/ + +#define SAF_PROGRAM_NAME "Anarch" +#define SAF_PLATFORM_SDL2 + +#include "saf.h" + +#define SFG_FPS 25 +#define SFG_DIMINISH_SPRITES 1 +#define SFG_RAYCASTING_MAX_HITS 7 +#define SFG_CAN_EXIT 1 + +#define SFG_SCREEN_RESOLUTION_X SAF_SCREEN_WIDTH +#define SFG_SCREEN_RESOLUTION_Y SAF_SCREEN_HEIGHT + +#define SFG_DITHERED_SHADOW 1 + +#include "game.h" + +uint8_t palette[256]; + +void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) +{ + SAF_drawPixel(x,y,palette[colorIndex]); +} + +uint32_t SFG_getTimeMs() +{ + return SAF_time(); +} + +void SFG_sleepMs(uint16_t timeMs) +{ +} + +int8_t SFG_keyPressed(uint8_t key) +{ + switch (key) + { + case SFG_KEY_UP: return SAF_buttonPressed(SAF_BUTTON_UP); break; + case SFG_KEY_DOWN: return SAF_buttonPressed(SAF_BUTTON_DOWN); break; + case SFG_KEY_RIGHT: return SAF_buttonPressed(SAF_BUTTON_RIGHT); break; + case SFG_KEY_LEFT: return SAF_buttonPressed(SAF_BUTTON_LEFT); break; + case SFG_KEY_A: return SAF_buttonPressed(SAF_BUTTON_A); break; + case SFG_KEY_B: return SAF_buttonPressed(SAF_BUTTON_B); break; + case SFG_KEY_C: return SAF_buttonPressed(SAF_BUTTON_C); break; + default: return 0; break; + } +} + +void SFG_getMouseOffset(int16_t *x, int16_t *y) +{ +} + +void SFG_setMusic(uint8_t value) +{ +} + +void SFG_save(uint8_t data[SFG_SAVE_SIZE]) +{ + for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) + SAF_save(i,data[i]); +} + +void SFG_processEvent(uint8_t event, uint8_t data) +{ +} + +uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]) +{ + for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) + data[i] = SAF_load(i); + + return 1; +} + +void SFG_playSound(uint8_t soundIndex, uint8_t volume) +{ + switch (soundIndex) + { + case 0: SAF_playSound(SAF_SOUND_BUMP); break; + case 1: SAF_playSound(SAF_SOUND_CLICK); break; + case 2: SAF_playSound(SAF_SOUND_BOOM); break; + case 3: SAF_playSound(SAF_SOUND_CLICK); break; + case 4: SAF_playSound(SAF_SOUND_BUMP); break; + case 5: SAF_playSound(SAF_SOUND_BEEP); break; + default: break; + } +} + +void SAF_init(void) +{ + for (uint16_t i = 0; i < 256; ++i) + { + uint16_t c = paletteRGB565[i]; + + uint8_t + r = (c >> 8) & 0xf8, + g = (c >> 3) & 0xf8, + b = (c << 3) & 0xf8; + + palette[i] = SAF_colorFromRGB(r,g,b); + } + + SFG_init(); +} + +uint8_t SAF_loop(void) +{ + return SFG_mainLoopBody(); +}