anarch/settings.h

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#ifndef _SFG_SETTINGS_H
#define _SFG_SETTINGS_H
#define SFG_FPS 60
#define SFG_RESOLUTION_X 1024
#define SFG_RESOLUTION_Y 768
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/**
Whether shadows (fog) should be dithered, i.e. more smooth (needs a bit more
performance).
*/
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#define SFG_DITHERED_SHADOW 1
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/**
Maximum number of squares that will be traversed by any cast ray. Smaller
number is faster but can cause visual artifacts.
*/
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#define SFG_RAYCASTING_MAX_STEPS 30
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/**
Maximum number of hits any cast ray will register. Smaller number is faster
but can cause visual artifacts.
*/
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#define SFG_RAYCASTING_MAX_HITS 10
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/**
How many times rendering should be subsampled horizontally. Bigger number
can significantly improve performance (by casting fewer rays), but can look
a little worse.
*/
#define SFG_RAYCASTING_SUBSAMPLE 1
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#endif // guard