mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-12-12 02:22:19 -05:00
170 lines
4.0 KiB
Arduino
170 lines
4.0 KiB
Arduino
|
/**
|
||
|
@file main_ringo.ino
|
||
|
|
||
|
This is Ringo (MAKERphone) implementation of the game front end, using the
|
||
|
official library and Arduino libraries.
|
||
|
|
||
|
by Miloslav Ciz (drummyfish), 2020
|
||
|
|
||
|
For some reason makerphone display accepts 565 RGB values but displays them
|
||
|
as 332, so the colors are a little distorted.
|
||
|
|
||
|
Compile with -O1 (-O3 breaks the libraries).
|
||
|
|
||
|
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
||
|
plus a waiver of all other intellectual property. The goal of this work is to
|
||
|
be and remain completely in the public domain forever, available for any use
|
||
|
whatsoever.
|
||
|
*/
|
||
|
|
||
|
#include <Arduino.h>
|
||
|
#include <MAKERphone.h>
|
||
|
#include <utility/soundLib/MPWavLib.h>
|
||
|
|
||
|
#define SFG_SCREEN_RESOLUTION_X LCDWIDTH
|
||
|
#define SFG_SCREEN_RESOLUTION_Y LCDHEIGHT
|
||
|
#define SFG_FPS 35
|
||
|
|
||
|
#define SFG_RAYCASTING_MAX_STEPS 20
|
||
|
#define SFG_RAYCASTING_SUBSAMPLE 2
|
||
|
#define SFG_DIMINISH_SPRITES 1
|
||
|
#define SFG_CAN_EXIT 0
|
||
|
#define SFG_DITHERED_SHADOW 1
|
||
|
|
||
|
#define SAVE_FILE_NAME "/Anarch/anarch.sav"
|
||
|
|
||
|
#include "game.h"
|
||
|
|
||
|
MAKERphone mp;
|
||
|
|
||
|
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
|
||
|
{
|
||
|
mp.display.drawPixel(x,y,paletteRGB565[colorIndex]);
|
||
|
}
|
||
|
|
||
|
uint32_t SFG_getTimeMs()
|
||
|
{
|
||
|
return millis();
|
||
|
}
|
||
|
|
||
|
void SFG_sleepMs(uint16_t timeMs)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
uint8_t arrows;
|
||
|
|
||
|
int8_t SFG_keyPressed(uint8_t key)
|
||
|
{
|
||
|
switch (key)
|
||
|
{
|
||
|
#define b(button) (mp.buttons.timeHeld(button) > 0)
|
||
|
#define r(button) return b(button); break;
|
||
|
|
||
|
case SFG_KEY_UP: return (arrows & 0x04) || b(BTN_2); break;
|
||
|
case SFG_KEY_DOWN: return (arrows & 0x08) || b(BTN_5); break;
|
||
|
case SFG_KEY_RIGHT: return (arrows & 0x01) || b(BTN_6); break;
|
||
|
case SFG_KEY_LEFT: return (arrows & 0x02) || b(BTN_4); break;
|
||
|
case SFG_KEY_STRAFE_RIGHT: r(BTN_3)
|
||
|
case SFG_KEY_STRAFE_LEFT: r(BTN_1)
|
||
|
case SFG_KEY_JUMP: r(BTN_HASHTAG)
|
||
|
case SFG_KEY_MAP: r(BTN_ASTERISK)
|
||
|
case SFG_KEY_PREVIOUS_WEAPON: r(BTN_FUN_LEFT)
|
||
|
case SFG_KEY_NEXT_WEAPON: r(BTN_FUN_RIGHT)
|
||
|
case SFG_KEY_A: return b(BTN_A) || b(BTN_8); break;
|
||
|
case SFG_KEY_B: return b(BTN_B) || b(BTN_9); break;
|
||
|
case SFG_KEY_C: r(BTN_7);
|
||
|
case SFG_KEY_MENU: r(BTN_0);
|
||
|
default: return 0; break;
|
||
|
|
||
|
#undef b
|
||
|
#undef r
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void SFG_getMouseOffset(int16_t *x, int16_t *y)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void SFG_setMusic(uint8_t value)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void SFG_save(uint8_t data[SFG_SAVE_SIZE])
|
||
|
{
|
||
|
SD.remove(SAVE_FILE_NAME);
|
||
|
File f = SD.open(SAVE_FILE_NAME,FILE_WRITE);
|
||
|
f.write(data,SFG_SAVE_SIZE);
|
||
|
f.close();
|
||
|
}
|
||
|
|
||
|
void SFG_processEvent(uint8_t event, uint8_t data)
|
||
|
{
|
||
|
switch (event)
|
||
|
{
|
||
|
case SFG_EVENT_PLAYER_DIES: FastLED.showColor(CRGB::Red); break;
|
||
|
case SFG_EVENT_PLAYER_TAKES_ITEM: FastLED.showColor(CRGB::Green); break;
|
||
|
case SFG_EVENT_LEVEL_WON: FastLED.showColor(CRGB::Yellow); break;
|
||
|
default: break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
|
||
|
{
|
||
|
if (SD.exists(SAVE_FILE_NAME))
|
||
|
{
|
||
|
File f = SD.open(SAVE_FILE_NAME,FILE_READ);
|
||
|
f.read(data,SFG_SAVE_SIZE);
|
||
|
f.close();
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
Oscillator *osc;
|
||
|
|
||
|
void SFG_playSound(uint8_t soundIndex, uint8_t volume)
|
||
|
{
|
||
|
uint8_t wave = SINE;
|
||
|
uint16_t freq = 1000;
|
||
|
float dur = 0.2;
|
||
|
uint8_t vol = (((uint16_t) volume) * 64) / 256;
|
||
|
|
||
|
switch (soundIndex)
|
||
|
{
|
||
|
case 0: freq = 120; dur = 0.025; wave = SAW; break; // shot
|
||
|
case 1: freq = 200; dur = 0.03; wave = TRIANGLE; break; // door
|
||
|
case 2: freq = 80; dur = 0.02; wave = SAW; break; // explosion
|
||
|
case 3: freq = 220; dur = 0.005; wave = SAW; vol /= 4; break; // click
|
||
|
case 4: freq = 180; dur = 0.06; wave = TRIANGLE; break; // plasma
|
||
|
case 5: freq = 300; dur = 0.1; wave = SQUARE; vol /= 2; break; // monster
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
osc->setVolume(vol);
|
||
|
osc->setWaveform(wave);
|
||
|
osc->beep(freq,dur);
|
||
|
}
|
||
|
|
||
|
void setup()
|
||
|
{
|
||
|
mp.begin();
|
||
|
osc = new Oscillator(SINE);
|
||
|
addOscillator(osc);
|
||
|
SFG_init();
|
||
|
}
|
||
|
|
||
|
void loop()
|
||
|
{
|
||
|
arrows = 0x00 |
|
||
|
((mp.buttons.getJoystickX() < 200)) << 0 |
|
||
|
((mp.buttons.getJoystickX() > 900)) << 1 |
|
||
|
((mp.buttons.getJoystickY() < 200)) << 2 |
|
||
|
((mp.buttons.getJoystickY() > 900)) << 3;
|
||
|
|
||
|
SFG_mainLoopBody();
|
||
|
|
||
|
mp.update();
|
||
|
}
|