2020-10-20 11:51:09 -04:00
|
|
|
/**
|
|
|
|
@file main_csfml.c
|
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
This is a csfml (C binding for SFML) implementation of the game front end.
|
2020-10-28 11:41:23 -04:00
|
|
|
This is another alternative to the SDL for the PC. This front end is maybe a
|
|
|
|
little simpler than the SDL, so it's better as a learning resource.
|
2020-10-20 11:51:09 -04:00
|
|
|
|
|
|
|
by Miloslav Ciz (drummyfish), 2020
|
|
|
|
|
|
|
|
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
|
|
|
plus a waiver of all other intellectual property. The goal of this work is
|
|
|
|
be and remain completely in the public domain forever, available for any use
|
|
|
|
whatsoever.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <SFML/Audio.h>
|
|
|
|
#include <SFML/Graphics.h>
|
|
|
|
#include <SFML/System.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
|
2020-10-22 10:36:48 -04:00
|
|
|
#include <SFML/Audio/Types.h>
|
|
|
|
|
2020-10-20 11:51:09 -04:00
|
|
|
#define SFG_SCREEN_RESOLUTION_X 640
|
|
|
|
#define SFG_SCREEN_RESOLUTION_Y 480
|
|
|
|
|
|
|
|
#define SFG_DITHERED_SHADOW 1
|
|
|
|
#define SFG_DIMINISH_SPRITES 1
|
|
|
|
#define SFG_RESOLUTION_SCALEDOWN 1
|
2020-10-28 11:41:23 -04:00
|
|
|
#define SFG_BACKGROUND_BLUR 1
|
|
|
|
|
|
|
|
#define SFG_LOG(s) printf("game: %s\n",s);
|
2020-10-20 11:51:09 -04:00
|
|
|
|
2020-10-25 14:45:57 -04:00
|
|
|
#define MUSIC_VOLUME 16
|
|
|
|
|
2020-10-20 11:51:09 -04:00
|
|
|
#define WINDOW_SIZE (SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y)
|
|
|
|
|
|
|
|
#include "game.h"
|
2020-10-22 10:36:48 -04:00
|
|
|
#include "sounds.h"
|
2020-10-20 11:51:09 -04:00
|
|
|
|
|
|
|
uint32_t windowPixels[WINDOW_SIZE];
|
|
|
|
|
|
|
|
uint32_t paletteRGB32[256]; // SFML can't do 565, so precompute RGB here
|
|
|
|
|
|
|
|
sfClock *clock;
|
|
|
|
sfRenderWindow* window;
|
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
uint8_t musicOn = 0;
|
2020-10-26 11:17:03 -04:00
|
|
|
int8_t mouseWheelState = 0;
|
2020-10-26 10:51:35 -04:00
|
|
|
|
2020-10-20 11:51:09 -04:00
|
|
|
int8_t SFG_keyPressed(uint8_t key)
|
|
|
|
{
|
2020-10-22 10:36:48 -04:00
|
|
|
#define k(x) sfKeyboard_isKeyPressed(sfKey ## x)
|
2020-10-20 11:51:09 -04:00
|
|
|
|
|
|
|
switch (key)
|
|
|
|
{
|
2020-10-22 10:36:48 -04:00
|
|
|
case SFG_KEY_UP: return k(W) || k(Up) || k(Num8); break;
|
|
|
|
case SFG_KEY_RIGHT: return k(E) || k(Right) || k(Num6);
|
2020-10-20 11:51:09 -04:00
|
|
|
break;
|
|
|
|
case SFG_KEY_DOWN:
|
2020-10-22 10:36:48 -04:00
|
|
|
return k(S) || k(Down) || k(Num5) || k (Num2); break;
|
|
|
|
case SFG_KEY_LEFT: return k(Q) || k(Left) || k(Num4); break;
|
2020-10-20 11:51:09 -04:00
|
|
|
case SFG_KEY_A:
|
2020-10-28 11:41:23 -04:00
|
|
|
return k(J) || k(Return) || k(LControl) || k(RControl) ||
|
2020-10-23 07:06:18 -04:00
|
|
|
sfMouse_isButtonPressed(sfMouseLeft); break;
|
2020-10-28 11:41:23 -04:00
|
|
|
case SFG_KEY_B: return k(K) || k(LShift); break;
|
2020-10-22 10:36:48 -04:00
|
|
|
case SFG_KEY_C: return k(L); break;
|
|
|
|
case SFG_KEY_JUMP: return k(Space); break;
|
|
|
|
case SFG_KEY_STRAFE_LEFT: return k(A) || k(Num7); break;
|
|
|
|
case SFG_KEY_STRAFE_RIGHT: return k(D) || k(Num9); break;
|
|
|
|
case SFG_KEY_MAP: return k(Tab); break;
|
|
|
|
case SFG_KEY_CYCLE_WEAPON: return k(F);
|
2020-10-20 11:51:09 -04:00
|
|
|
case SFG_KEY_TOGGLE_FREELOOK:
|
|
|
|
return sfMouse_isButtonPressed(sfMouseRight);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SFG_KEY_NEXT_WEAPON:
|
2020-10-26 11:17:03 -04:00
|
|
|
if (k(P) || k(X))
|
2020-10-20 11:51:09 -04:00
|
|
|
return 1;
|
|
|
|
|
2020-10-28 11:41:23 -04:00
|
|
|
#define checkMouse(cmp)\
|
|
|
|
if (mouseWheelState cmp 0) { mouseWheelState = 0; return 1; }
|
|
|
|
|
|
|
|
checkMouse(>)
|
2020-10-26 11:17:03 -04:00
|
|
|
|
2020-10-20 11:51:09 -04:00
|
|
|
return 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SFG_KEY_PREVIOUS_WEAPON:
|
2020-10-26 11:17:03 -04:00
|
|
|
if (k(O) || k(Y) || k(Z))
|
2020-10-20 11:51:09 -04:00
|
|
|
return 1;
|
|
|
|
|
2020-10-28 11:41:23 -04:00
|
|
|
checkMouse(<)
|
|
|
|
|
|
|
|
#undef checkMouse
|
2020-10-20 11:51:09 -04:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
break;
|
|
|
|
|
2020-10-22 10:36:48 -04:00
|
|
|
case SFG_KEY_MENU: return sfKeyboard_isKeyPressed(sfKeyEscape); break;
|
2020-10-20 11:51:09 -04:00
|
|
|
default: return 0; break;
|
|
|
|
|
|
|
|
#undef k
|
|
|
|
}
|
2020-10-22 10:36:48 -04:00
|
|
|
|
|
|
|
return 0;
|
2020-10-20 11:51:09 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void SFG_getMouseOffset(int16_t *x, int16_t *y)
|
|
|
|
{
|
2020-10-22 10:36:48 -04:00
|
|
|
sfVector2u s = sfWindow_getSize((const sfWindow *) window);
|
|
|
|
sfVector2i p = sfMouse_getPosition((const sfWindow *) window);
|
2020-10-20 11:51:09 -04:00
|
|
|
|
|
|
|
s.x /= 2;
|
|
|
|
s.y /= 2;
|
|
|
|
|
|
|
|
*x = p.x - s.x;
|
|
|
|
*y = p.y - s.y;
|
|
|
|
|
|
|
|
p.x = s.x;
|
|
|
|
p.y = s.y;
|
|
|
|
|
2020-10-22 10:36:48 -04:00
|
|
|
sfMouse_setPosition(p,(const sfWindow *) window);
|
2020-10-20 11:51:09 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t SFG_getTimeMs()
|
|
|
|
{
|
|
|
|
return sfClock_getElapsedTime(clock).microseconds / 1000 ;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SFG_sleepMs(uint16_t timeMs)
|
|
|
|
{
|
|
|
|
sfTime t;
|
|
|
|
t.microseconds = timeMs * 1000;
|
|
|
|
sfSleep(t);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
|
|
|
|
{
|
|
|
|
windowPixels[y * SFG_SCREEN_RESOLUTION_X + x] = paletteRGB32[colorIndex];
|
|
|
|
}
|
|
|
|
|
2020-10-23 06:34:26 -04:00
|
|
|
void SFG_setMusic(uint8_t value)
|
2020-10-20 11:51:09 -04:00
|
|
|
{
|
2020-10-26 10:51:35 -04:00
|
|
|
switch (value)
|
|
|
|
{
|
|
|
|
case SFG_MUSIC_TURN_ON: musicOn = 1; break;
|
|
|
|
case SFG_MUSIC_TURN_OFF: musicOn = 0; break;
|
|
|
|
case SFG_MUSIC_NEXT: SFG_nextMusicTrack(); break;
|
|
|
|
default: break;
|
|
|
|
}
|
2020-10-20 11:51:09 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void SFG_processEvent(uint8_t event, uint8_t data)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void SFG_save(uint8_t data[SFG_SAVE_SIZE])
|
|
|
|
{
|
2023-01-22 14:38:09 -05:00
|
|
|
FILE *f = fopen(SFG_SAVE_FILE_PATH,"wb");
|
2020-10-22 10:36:48 -04:00
|
|
|
|
|
|
|
if (f == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
fwrite(data,1,SFG_SAVE_SIZE,f);
|
|
|
|
|
|
|
|
fclose(f);
|
2020-10-20 11:51:09 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
|
|
|
|
{
|
2023-01-22 14:38:09 -05:00
|
|
|
FILE *f = fopen(SFG_SAVE_FILE_PATH,"rb");
|
2020-10-22 10:36:48 -04:00
|
|
|
|
|
|
|
if (f != NULL)
|
|
|
|
{
|
|
|
|
fread(data,1,SFG_SAVE_SIZE,f);
|
|
|
|
fclose(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
/* Because of the csfml sound API we won't use circular audio buffer, but a
|
|
|
|
linear buffer that is at each audio update shifted to the left. */
|
|
|
|
|
2020-10-25 14:45:57 -04:00
|
|
|
sfSoundStream *sound;
|
2020-10-22 10:36:48 -04:00
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
#define AUDIO_BUFFER_SIZE (SFG_SFX_SAMPLE_COUNT * 2) // total size of the buffer
|
|
|
|
#define AUDIO_BUFFER_OFFSET 400 /* size of the beginning portion of the buffer
|
|
|
|
that's being played, while the other part
|
|
|
|
is being filled with audio */
|
|
|
|
|
|
|
|
#if AUDIO_BUFFER_OFFSET * 2 > AUDIO_BUFFER_SIZE
|
|
|
|
#error "AUDIO_BUFFER_OFFSET must be at most half of AUDIO_BUFFER_SIZE"
|
|
|
|
#endif
|
2020-10-22 10:36:48 -04:00
|
|
|
|
2020-10-25 14:45:57 -04:00
|
|
|
int16_t audioBuffer[AUDIO_BUFFER_SIZE];
|
|
|
|
uint32_t audioUpdateFrame = 0; // game frame at which audio buffer fill happened
|
2020-10-22 10:36:48 -04:00
|
|
|
|
2020-10-25 14:45:57 -04:00
|
|
|
static inline int16_t mixSamples(int16_t sample1, int16_t sample2)
|
|
|
|
{
|
|
|
|
return sample1 + sample2;
|
2020-10-22 10:36:48 -04:00
|
|
|
}
|
|
|
|
|
2020-10-25 14:45:57 -04:00
|
|
|
void SFG_playSound(uint8_t soundIndex, uint8_t volume)
|
|
|
|
{
|
|
|
|
uint16_t volumeScale = 1 << (volume / 37);
|
2020-10-22 10:36:48 -04:00
|
|
|
|
2020-10-25 14:45:57 -04:00
|
|
|
uint32_t pos = AUDIO_BUFFER_OFFSET +
|
|
|
|
((SFG_game.frame - audioUpdateFrame) * SFG_MS_PER_FRAME * 8);
|
2020-10-22 10:36:48 -04:00
|
|
|
|
2020-10-25 14:45:57 -04:00
|
|
|
for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
|
|
|
|
{
|
2020-10-26 10:51:35 -04:00
|
|
|
if (pos >= AUDIO_BUFFER_SIZE)
|
|
|
|
break;
|
|
|
|
|
2020-10-25 14:45:57 -04:00
|
|
|
audioBuffer[pos] = mixSamples(audioBuffer[pos],
|
|
|
|
(128 - SFG_GET_SFX_SAMPLE(soundIndex,i)) * volumeScale);
|
2020-10-25 14:05:57 -04:00
|
|
|
|
2020-10-25 14:45:57 -04:00
|
|
|
pos++;
|
|
|
|
}
|
|
|
|
}
|
2020-10-25 14:05:57 -04:00
|
|
|
|
|
|
|
sfBool soundFill(sfSoundStreamChunk *data, void *userdata)
|
2020-10-22 10:36:48 -04:00
|
|
|
{
|
2020-10-25 14:45:57 -04:00
|
|
|
for (uint32_t i = 0; i < AUDIO_BUFFER_SIZE - AUDIO_BUFFER_OFFSET; ++i)
|
|
|
|
audioBuffer[i] = audioBuffer[i + AUDIO_BUFFER_OFFSET];
|
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
for (uint32_t i = AUDIO_BUFFER_SIZE - AUDIO_BUFFER_OFFSET;
|
|
|
|
i < AUDIO_BUFFER_SIZE; ++i)
|
2020-10-25 14:45:57 -04:00
|
|
|
audioBuffer[i] = 0;
|
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
if (musicOn)
|
|
|
|
for (uint32_t i = 0; i < AUDIO_BUFFER_OFFSET; ++i) // mix in the music
|
|
|
|
{
|
|
|
|
audioBuffer[i] = mixSamples((SFG_getNextMusicSample() -
|
|
|
|
SFG_musicTrackAverages[SFG_MusicState.track]) * MUSIC_VOLUME,
|
|
|
|
audioBuffer[i]);
|
|
|
|
}
|
2020-10-25 14:05:57 -04:00
|
|
|
|
|
|
|
data->samples = audioBuffer;
|
2020-10-25 14:45:57 -04:00
|
|
|
data->sampleCount = AUDIO_BUFFER_OFFSET;
|
|
|
|
|
|
|
|
audioUpdateFrame = SFG_game.frame;
|
2020-10-25 14:05:57 -04:00
|
|
|
|
|
|
|
return sfTrue;
|
2020-10-22 10:36:48 -04:00
|
|
|
}
|
|
|
|
|
2020-10-25 14:05:57 -04:00
|
|
|
void soundSeek(sfTime t, void *userData)
|
2020-10-22 10:36:48 -04:00
|
|
|
{
|
2020-10-20 11:51:09 -04:00
|
|
|
}
|
|
|
|
|
2020-10-28 11:41:23 -04:00
|
|
|
uint32_t screenshotNumber = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
Saves a screenshot using the simple uncompressed PPM file format.
|
|
|
|
*/
|
|
|
|
void screenshot()
|
2020-10-20 11:51:09 -04:00
|
|
|
{
|
2020-10-28 11:41:23 -04:00
|
|
|
char fileName[64];
|
|
|
|
|
|
|
|
sprintf(fileName,"screenshot_%05d.ppm",screenshotNumber);
|
|
|
|
|
|
|
|
FILE *f = fopen(fileName,"w");
|
|
|
|
|
|
|
|
if (!f)
|
|
|
|
{
|
|
|
|
puts("error: could not take screenshot");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fprintf(f,"P6 %d %d 255\n",SFG_SCREEN_RESOLUTION_X,SFG_SCREEN_RESOLUTION_Y);
|
|
|
|
|
|
|
|
for (uint32_t i = 0; i < WINDOW_SIZE; ++i)
|
|
|
|
fwrite(&windowPixels[i],1,3,f);
|
|
|
|
|
|
|
|
puts("screenshot taken");
|
|
|
|
|
|
|
|
screenshotNumber++;
|
|
|
|
|
|
|
|
fclose(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
int main(int argc, char *argv[])
|
|
|
|
{
|
2020-11-29 14:00:12 -05:00
|
|
|
uint8_t fullScreen = 1;
|
|
|
|
|
|
|
|
for (uint8_t i = 1; i < argc; ++i)
|
2020-10-28 11:41:23 -04:00
|
|
|
{
|
2020-11-29 14:00:12 -05:00
|
|
|
if (argv[i][0] == '-' && argv[i][1] == 'h' && argv[i][2] == 0)
|
|
|
|
{
|
|
|
|
puts("Anarch (CSFML), version " SFG_VERSION_STRING "\n");
|
|
|
|
puts("Anarch is a unique suckless FPS game. Collect weapons and items and destroy");
|
|
|
|
puts("robot enemies in your way in order to get to the level finish. Some door are");
|
|
|
|
puts("locked and require access cards. Good luck!\n");
|
|
|
|
puts("created by Miloslav \"drummyfish\" Ciz, 2020, released under CC0 1.0 (public domain)\n");
|
|
|
|
puts("controls:\n");
|
|
|
|
puts("- arrows, numpad, [W] [S] [A] [D] [Q] [E]: movement");
|
|
|
|
puts("- mouse: rotation, [LMB] shoot, [RMB] toggle free look");
|
|
|
|
puts("- [SPACE]: jump");
|
|
|
|
puts("- [J] [RETURN] [CTRL] [LMB]: game A button (shoot, confirm)");
|
|
|
|
puts("- [K] [SHIFT]: game B button (cancel, strafe)");
|
|
|
|
puts("- [L]: game C button (+ down = menu, + up = jump, ...)");
|
|
|
|
puts("- [F]: cycle next/previous weapon");
|
|
|
|
puts("- [O] [P] [X] [Y] [Z] [mouse wheel] [mouse middle]: change weapons");
|
|
|
|
puts("- [TAB]: map");
|
|
|
|
puts("- [F12]: screenshot");
|
|
|
|
puts("- [ESCAPE]: menu");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else if (argv[i][0] == '-' && argv[i][1] == 'w' && argv[i][2] == 0)
|
|
|
|
fullScreen = 0;
|
|
|
|
else if (argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0)
|
|
|
|
fullScreen = 1;
|
|
|
|
else
|
|
|
|
puts("SDL: unknown argument");
|
2020-10-28 11:41:23 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
SFG_init();
|
|
|
|
|
2020-10-20 11:51:09 -04:00
|
|
|
sfVideoMode mode = {SFG_SCREEN_RESOLUTION_X, SFG_SCREEN_RESOLUTION_Y, 32};
|
|
|
|
sfEvent event;
|
|
|
|
clock = sfClock_create();
|
|
|
|
sfClock_restart(clock);
|
|
|
|
|
2020-10-28 11:41:23 -04:00
|
|
|
puts("initializing");
|
2020-10-22 10:36:48 -04:00
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
for (int i = 0; i < AUDIO_BUFFER_SIZE; ++i)
|
|
|
|
audioBuffer[i] = 0;
|
2020-10-22 10:36:48 -04:00
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
sound = sfSoundStream_create(soundFill,soundSeek,1,8000,0);
|
2020-10-22 10:36:48 -04:00
|
|
|
|
2020-10-20 11:51:09 -04:00
|
|
|
for (int i = 0; i < 256; ++i) // precompute RGB palette
|
|
|
|
{
|
|
|
|
uint16_t col565 = paletteRGB565[i];
|
|
|
|
|
|
|
|
paletteRGB32[i] = 0xff000000 | ((col565 << 19) & 0xf80000) |
|
|
|
|
((col565 << 5) & 0xfc00) | ((col565 >> 8) & 0xf8);
|
|
|
|
}
|
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
sfTexture* windowTexture =
|
|
|
|
sfTexture_create(SFG_SCREEN_RESOLUTION_X,SFG_SCREEN_RESOLUTION_Y);
|
|
|
|
|
2020-10-20 11:51:09 -04:00
|
|
|
sfTexture_setSmooth(windowTexture,sfTrue);
|
|
|
|
|
|
|
|
sfSprite* windowSprite = sfSprite_create();
|
|
|
|
|
2020-11-29 14:00:12 -05:00
|
|
|
window = sfRenderWindow_create(mode, "Anarch",
|
|
|
|
fullScreen ? sfFullscreen : (sfResize | sfClose ), NULL);
|
|
|
|
|
2020-10-20 11:51:09 -04:00
|
|
|
sfSprite_setTexture(windowSprite, windowTexture, sfTrue);
|
|
|
|
|
2020-10-22 10:36:48 -04:00
|
|
|
sfWindow_setMouseCursorVisible((sfWindow *) window,sfFalse);
|
|
|
|
sfWindow_setVerticalSyncEnabled((sfWindow *) window,sfFalse);
|
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
sfSoundStream_play(sound);
|
2020-10-20 11:51:09 -04:00
|
|
|
|
2020-10-28 11:41:23 -04:00
|
|
|
puts("starting");
|
|
|
|
|
2020-10-20 11:51:09 -04:00
|
|
|
while (sfRenderWindow_isOpen(window))
|
|
|
|
{
|
|
|
|
while (sfRenderWindow_pollEvent(window,&event))
|
|
|
|
if (event.type == sfEvtClosed)
|
|
|
|
sfRenderWindow_close(window);
|
2020-10-26 11:17:03 -04:00
|
|
|
else if (event.type == sfEvtMouseWheelMoved)
|
|
|
|
mouseWheelState = event.mouseWheel.delta;
|
2020-10-28 11:41:23 -04:00
|
|
|
else if (event.type == sfEvtKeyPressed && event.key.code == sfKeyF12)
|
|
|
|
screenshot();
|
2020-10-20 11:51:09 -04:00
|
|
|
|
|
|
|
if (!SFG_mainLoopBody())
|
|
|
|
break;
|
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
sfTexture_updateFromPixels(windowTexture,(const sfUint8 *) windowPixels,
|
|
|
|
SFG_SCREEN_RESOLUTION_X,SFG_SCREEN_RESOLUTION_Y,0,0);
|
2020-10-20 11:51:09 -04:00
|
|
|
sfRenderWindow_clear(window, sfBlack);
|
2020-10-26 10:51:35 -04:00
|
|
|
sfRenderWindow_drawSprite(window,windowSprite,NULL);
|
2020-10-20 11:51:09 -04:00
|
|
|
sfRenderWindow_display(window);
|
|
|
|
}
|
|
|
|
|
2020-10-28 11:41:23 -04:00
|
|
|
puts("ending");
|
|
|
|
|
2020-10-26 10:51:35 -04:00
|
|
|
sfSoundStream_stop(sound);
|
|
|
|
sfSoundStream_destroy(sound);
|
2020-10-20 11:51:09 -04:00
|
|
|
sfSprite_destroy(windowSprite);
|
|
|
|
sfTexture_destroy(windowTexture);
|
|
|
|
sfRenderWindow_destroy(window);
|
|
|
|
sfClock_destroy(clock);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|