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Continue csfml
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41
main_csfml.c
41
main_csfml.c
@ -181,20 +181,28 @@ void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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}
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sfInputStream soundStream;
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uint64_t soundPos = 0;
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sfInt64 soundRead(void* data, sfInt64 size, void* userData)
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sfSoundStream *sound;
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#define AUDIO_BUFFER_SIZE (SFG_SFX_SAMPLE_COUNT * 2)
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int16_t audioBuffer[AUDIO_BUFFER_SIZE];
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sfBool soundFill(sfSoundStreamChunk *data, void *userdata)
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{
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soundPos += size;
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return size;
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printf("sasa\n");
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data->samples = audioBuffer;
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data->sampleCount = AUDIO_BUFFER_SIZE;
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return sfTrue;
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}
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sfInt64 soundSize(void* userData)
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void soundSeek(sfTime t, void *userData)
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{
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return 100;
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}
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int main()
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@ -204,16 +212,18 @@ int main()
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clock = sfClock_create();
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sfClock_restart(clock);
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SFG_init();
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for (int i = 0; i < AUDIO_BUFFER_SIZE; ++i)
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audioBuffer[i] = SFG_getNextMusicSample() * 64;
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sound = sfSoundStream_create( soundFill,soundSeek ,1,8000,0);
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sfSoundStream_play(sound);
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for (int i = 0; i < 256; ++i) // precompute RGB palette
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{
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uint16_t col565 = paletteRGB565[i];
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@ -234,7 +244,6 @@ int main()
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sfWindow_setVerticalSyncEnabled((sfWindow *) window,sfFalse);
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uint32_t lastAudioUpdate = 0;
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while (sfRenderWindow_isOpen(window))
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{
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