2020-09-29 13:22:39 -04:00
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/**
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2021-04-24 12:13:22 -04:00
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@file main_terminal.c
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WARNING: VERY EXPERIMENTAL
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2020-09-29 13:22:39 -04:00
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2020-10-28 11:41:23 -04:00
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This is Linux terminal implementation of the game front end. If you replace
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the input methods, it will most likely run in other terminals as well. This
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needs root priviledges (sudo) to work (because we need to read keyboard and
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mouse inputs)! This frontend is more of an experiment, don't expect it to work
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perfectly and everywhere.
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2020-10-10 10:29:11 -04:00
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2020-09-29 13:22:39 -04:00
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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2021-04-24 12:13:22 -04:00
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#ifndef USE_LINUX_FRAMEBUFFER
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#define USE_LINUX_FRAMEBUFFER 1
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#endif
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// IMPORTANT: You must set these files correctly:
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#define DEV_KEYBOARD "/dev/input/event3"
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#define DEV_MOUSE "/dev/input/event1"
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#define DEV_TTY "/dev/tty3"
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#define DEV_FRAMBUFFER "/dev/fb0"
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2020-09-29 13:22:39 -04:00
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#include <stdint.h>
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#include <unistd.h>
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2020-10-10 16:25:57 -04:00
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#include <signal.h>
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2020-09-29 13:22:39 -04:00
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#include <fcntl.h>
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#include <linux/input.h>
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#include <stdio.h>
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#include <sys/time.h>
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#include <time.h>
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2020-10-17 14:59:07 -04:00
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#include "smallinput.h"
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2021-04-24 12:13:22 -04:00
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#if USE_LINUX_FRAMEBUFFER
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#include <stdlib.h>
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#include <linux/fb.h>
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#include <linux/kd.h>
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#include <sys/mman.h>
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#include <sys/ioctl.h>
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#endif
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#if USE_LINUX_FRAMEBUFFER
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#define SFG_SCREEN_RESOLUTION_X 640
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#define SFG_SCREEN_RESOLUTION_Y 480
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#else
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#define SFG_SCREEN_RESOLUTION_X 127
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#define SFG_SCREEN_RESOLUTION_Y 42
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#endif
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2020-09-29 13:22:39 -04:00
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#define SFG_DITHERED_SHADOW 1
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2020-10-10 16:25:57 -04:00
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#define SFG_FPS 30
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2020-09-29 13:22:39 -04:00
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#include "game.h"
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2020-09-29 14:49:56 -04:00
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#define SCREENSIZE ((SFG_SCREEN_RESOLUTION_X + 1) * SFG_SCREEN_RESOLUTION_Y + 1)
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2020-09-29 13:22:39 -04:00
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char screen[SCREENSIZE];
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2021-04-24 12:13:22 -04:00
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uint8_t *screenUnsigned = (uint8_t *) screen;
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2020-09-29 13:22:39 -04:00
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const char shades[] = // adjust according to your terminal
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{
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' ','.','-',':','\\','h','M','@', // grey
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'`','.',',',';','/','r','=','n' // non-grey
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};
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uint32_t timeStart;
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uint32_t getTime()
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{
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struct timeval now;
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gettimeofday(&now, NULL);
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return now.tv_sec * 1000 + now.tv_usec / 1000;
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}
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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#if USE_LINUX_FRAMEBUFFER
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screenUnsigned[y * SFG_SCREEN_RESOLUTION_X + x] =
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colorIndex;
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#else
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screen[y * (SFG_SCREEN_RESOLUTION_X + 1) + x] =
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2020-09-29 13:22:39 -04:00
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shades[(colorIndex > 7) * 8 + colorIndex % 8];
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#endif
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2020-09-29 13:22:39 -04:00
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}
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uint32_t SFG_getTimeMs()
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{
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return getTime() - timeStart;
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}
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void SFG_save(uint8_t data[SFG_SAVE_SIZE])
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{
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}
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
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{
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return 0;
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}
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void SFG_sleepMs(uint16_t timeMs)
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{
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usleep(timeMs * 1000);
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}
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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2020-10-17 14:59:07 -04:00
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int32_t a,b;
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input_getMousePos(&a,&b);
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*x = a;
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*y = b;
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input_setMousePos(0,0);
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2020-09-29 13:22:39 -04:00
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}
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2020-10-01 05:47:28 -04:00
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void SFG_processEvent(uint8_t event, uint8_t data)
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{
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}
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2020-09-29 13:22:39 -04:00
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int8_t SFG_keyPressed(uint8_t key)
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{
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switch (key)
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{
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2020-10-17 14:59:07 -04:00
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case SFG_KEY_UP: return input_getKey('w') || input_getKey(SMALLINPUT_ARROW_UP); break;
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case SFG_KEY_RIGHT: return input_getKey('d') || input_getKey(SMALLINPUT_ARROW_RIGHT); break;
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case SFG_KEY_DOWN: return input_getKey('s') || input_getKey(SMALLINPUT_ARROW_DOWN); break;
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case SFG_KEY_LEFT: return input_getKey('a') || input_getKey(SMALLINPUT_ARROW_LEFT); break;
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2020-11-20 12:00:12 -05:00
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case SFG_KEY_A: return input_getKey('j') || input_getKey(SMALLINPUT_RETURN) || input_getKey(SMALLINPUT_MOUSE_L); break;
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case SFG_KEY_B: return input_getKey('k') || input_getKey(SMALLINPUT_CTRL); break;
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case SFG_KEY_C: return input_getKey('l'); break;
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2020-10-17 14:59:07 -04:00
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case SFG_KEY_MAP: return input_getKey(SMALLINPUT_TAB); break;
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case SFG_KEY_JUMP: return input_getKey(' '); break;
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2020-10-18 05:36:38 -04:00
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case SFG_KEY_MENU: return input_getKey(SMALLINPUT_ESCAPE); break;
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case SFG_KEY_NEXT_WEAPON: return input_getKey('2'); break;
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case SFG_KEY_PREVIOUS_WEAPON: return input_getKey('1'); break;
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2020-10-28 11:41:23 -04:00
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case SFG_KEY_CYCLE_WEAPON: return input_getKey('f'); break;
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2020-10-18 05:36:38 -04:00
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case SFG_KEY_TOGGLE_FREELOOK: return input_getKey(SMALLINPUT_MOUSE_R); break;
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2020-10-18 05:39:35 -04:00
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default: return 0; break;
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2020-09-29 13:22:39 -04:00
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}
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}
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2020-10-23 06:34:26 -04:00
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void SFG_setMusic(uint8_t value)
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2020-09-29 13:22:39 -04:00
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{
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}
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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}
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2020-10-10 16:25:57 -04:00
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int running = 1;
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void handleSignal(int signal)
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{
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#if !USE_LINUX_FRAMEBUFFER
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2020-10-10 16:25:57 -04:00
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puts("\033[?25h"); // show cursor
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#endif
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running = 0;
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}
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2020-09-29 13:22:39 -04:00
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int main()
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{
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signal(SIGINT,handleSignal);
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signal(SIGQUIT,handleSignal);
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signal(SIGTERM,handleSignal);
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2020-09-29 13:22:39 -04:00
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timeStart = getTime();
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2020-10-18 05:36:38 -04:00
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input_init(SMALLINPUT_MODE_NORMAL,0,0);
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2020-09-29 13:22:39 -04:00
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SFG_init();
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2020-09-29 14:49:56 -04:00
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screen[SCREENSIZE - 1] = 0; // string terminator
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2021-04-24 12:13:22 -04:00
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#if USE_LINUX_FRAMEBUFFER
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#define CHECK(w,err,msg)\
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if ((w) == (err)) { puts(msg); return 1; }
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int tty = open(DEV_TTY,O_RDWR);
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CHECK(tty,-1,"couldn't open TTY device")
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CHECK(ioctl(tty,KDSETMODE,KD_GRAPHICS),-1,"couldn't set graphic mode")
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int fb = open(DEV_FRAMBUFFER,O_RDWR);
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CHECK(fb,-1,"couldn't open framebuffer device")
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struct fb_fix_screeninfo fixInfo;
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struct fb_var_screeninfo varInfo;
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CHECK(ioctl(fb,FBIOGET_FSCREENINFO,&fixInfo),-1,"couldn't get fixInfo")
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CHECK(ioctl(fb,FBIOGET_VSCREENINFO,&varInfo),-1,"couldn't get varInfo")
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int bpp = varInfo.bits_per_pixel / 8;
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uint64_t screenSize = varInfo.xres * varInfo.yres * bpp;
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char *fbScreen = mmap(0,screenSize,PROT_READ | PROT_WRITE,MAP_SHARED,fb,0);
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CHECK(fbScreen,MAP_FAILED,"couldn't map framebuffer")
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int r = varInfo.red.offset / 8,
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g = varInfo.green.offset / 8,
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b = varInfo.blue.offset / 8,
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t = varInfo.transp.offset / 8;
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#else
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2020-09-29 13:22:39 -04:00
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for (uint16_t i = 1; i <= SFG_SCREEN_RESOLUTION_Y; ++i)
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2020-09-29 14:49:56 -04:00
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screen[i * (SFG_SCREEN_RESOLUTION_X + 1) - 1] = '\n';
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2020-09-29 13:22:39 -04:00
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setvbuf(stdout, NULL, _IOFBF, SCREENSIZE + 1);
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2020-10-10 16:25:57 -04:00
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for (uint8_t i = 0; i < 100; ++i) // clear screen
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putchar('\n');
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puts("\033[?25l"); // hide cursor
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2021-04-24 12:13:22 -04:00
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#endif
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2020-10-10 16:25:57 -04:00
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while (running)
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2020-09-29 13:22:39 -04:00
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{
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2020-10-17 14:59:07 -04:00
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input_update();
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2021-04-24 12:13:22 -04:00
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#if USE_LINUX_FRAMEBUFFER
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char *p = fbScreen;
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int linePad = fixInfo.line_length - SFG_SCREEN_RESOLUTION_X * bpp;
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int index = 0;
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for (int y = 0; y < SFG_SCREEN_RESOLUTION_Y; ++y)
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{
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for (int x = 0; x < SFG_SCREEN_RESOLUTION_X; ++x)
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{
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// inefficient, should be a precomputed RGB32 palette
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uint16_t c = paletteRGB565[screenUnsigned[index]];
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*(p + b) = (c << 3) & 0xf8;
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*(p + g) = (c >> 3) & 0xfc;
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*(p + r) = (c >> 8) & 0xf8;
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p += bpp;
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index++;
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}
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p += linePad;
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}
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#else
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2020-09-29 14:49:56 -04:00
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puts("\033[0;0H"); // move cursor to 0;0
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puts(screen);
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fflush(stdout);
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2021-04-24 12:13:22 -04:00
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#endif
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2020-09-29 13:22:39 -04:00
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if (!SFG_mainLoopBody())
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2020-10-10 16:25:57 -04:00
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running = 0;
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2020-10-17 14:59:07 -04:00
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2021-04-24 12:13:22 -04:00
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// if (SFG_game.frame > 1000) break; // uncomment for testing, prevents locking
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}
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2020-10-17 14:59:07 -04:00
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input_end();
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2021-04-24 12:13:22 -04:00
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#if USE_LINUX_FRAMEBUFFER
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munmap(screen,screenSize);
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ioctl(tty,KDSETMODE,KD_TEXT); // set back to text mode
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close(fb);
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close(tty);
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#else
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puts("\033[?25h"); // show cursor
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#endif
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2020-09-29 13:22:39 -04:00
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}
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