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https://gitlab.com/drummyfish/anarch.git
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Add demo support
This commit is contained in:
parent
a611bc84ff
commit
f4dec90ff5
9
game.h
9
game.h
@ -71,6 +71,13 @@
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#define SFG_CPU_LOAD(percent) {} ///< Can be redefined to check CPU load in %.
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#endif
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#ifndef SFG_GAME_STEP_COMMAND
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#define SFG_GAME_STEP_COMMAND {} /**< Will be called each simlation step (good
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for creating deterministic behavior such as
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demos (main loop iteration calls potentially
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multiple simulation steps). */
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#endif
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/**
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Returns 1 (0) if given key is pressed (not pressed). At least the mandatory
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keys have to be implemented, the optional keys don't have to ever return 1.
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@ -3803,6 +3810,8 @@ void SFG_gameStepMenu()
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*/
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void SFG_gameStep()
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{
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SFG_GAME_STEP_COMMAND
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SFG_game.soundsPlayedThisFrame = 0;
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SFG_game.blink = (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 2;
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85
main_sdl.c
85
main_sdl.c
@ -5,6 +5,10 @@
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compile a native executable or a transpiled JS browser version with
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emscripten.
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This front end is pretty feature rich, allowing testing etc. A much more
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minimal could be made. If you want a learning example of front end, look at
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another, simpler one, e.g. the terminal.
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To compile with emscripten run:
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emcc ./main_sdl.c -s USE_SDL=2 -O3 --shell-file HTMLshell.html -o game.html
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@ -21,6 +25,35 @@
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#define SFG_OS_IS_MALWARE 1
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#endif
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#define DEMO 0 // 0: SDL input, 1: smallinput rec demo, 2: smallinput play demo
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#if DEMO
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/*
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Demo support is very basic and isn't mean for users, it is there for
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programmers and devs (testing, recording trailer footage, ...). Normally
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SDL's multiplatform input system is used, with demos enables smallinput
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library, which can record and play back input, is used (but it only works
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with Linux, requires root and doesn't support so many things, e.g. wheel).
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*/
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#include "smallinput.h"
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#define SFG_GAME_STEP_COMMAND input_update();
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#if DEMO == 1
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#define DEMO_MAX_LENGTH 1000000
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uint8_t demoRecord[DEMO_MAX_LENGTH];
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#else // DEMO == 2
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uint8_t demoRecord[] =
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{ // paste demo record here
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// #include "demo.dem"
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67,0,0,0,1,83,72,0,0,0,2,83,79,0,0,0,1,83,81,0,0,0,2,83,87,0,0,0,1,83,92,0,
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0,0,2,83,116,0,0,0,1,87,120,0,0,0,2,87,126,0,0,0,1,87,130,0,0,0,2,87,148,0,0,0,
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1,83,151,0,0,0,2,83,157,0,0,0,1,83,161,0,0,0,2,83,166,0,0,0,1,83,171,0,0,0,2,83,
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201,0,0,0,1,71,255,255,255,255,255,
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};
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#endif
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#endif
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// #define SFG_START_LEVEL 1
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#define SFG_IMMORTAL 1
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#define SFG_UNLOCK_DOOR 1
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@ -42,7 +75,7 @@
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#define SFG_BACKGROUND_BLUR 1
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#else
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// lower quality
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#define SFG_FPS 35
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#define SFG_FPS 30
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#define SFG_SCREEN_RESOLUTION_X 640
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#define SFG_SCREEN_RESOLUTION_Y 480
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#define SFG_RAYCASTING_SUBSAMPLE 2
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@ -168,6 +201,11 @@ int8_t mouseMoved = 0; /* Whether the mouse has moved since program started,
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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#if DEMO
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// For some reason mouse doesn't desyncs, so don't allow it for demos.
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return;
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#endif
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#ifndef __EMSCRIPTEN__
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if (mouseMoved)
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{
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@ -191,6 +229,32 @@ void SFG_processEvent(uint8_t event, uint8_t data)
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int8_t SFG_keyPressed(uint8_t key)
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{
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#if DEMO
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switch (key)
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{
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case SFG_KEY_UP: return input_getKey('w') ||
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input_getKey(SMALLINPUT_ARROW_UP); break;
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case SFG_KEY_RIGHT: return input_getKey('e') ||
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input_getKey(SMALLINPUT_ARROW_RIGHT); break;
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case SFG_KEY_DOWN: return input_getKey('s') ||
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input_getKey(SMALLINPUT_ARROW_DOWN); break;
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case SFG_KEY_LEFT: return input_getKey('q') ||
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input_getKey(SMALLINPUT_ARROW_LEFT); break;
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case SFG_KEY_A: return input_getKey('g') || input_getKey(SMALLINPUT_RETURN); break;
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case SFG_KEY_B: return input_getKey('h') || input_getKey(SMALLINPUT_MOUSE_L); break;
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case SFG_KEY_C: return input_getKey('j'); break;
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case SFG_KEY_JUMP: return input_getKey(' '); break;
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case SFG_KEY_STRAFE_LEFT: return input_getKey('a'); break;
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case SFG_KEY_STRAFE_RIGHT: return input_getKey('d'); break;
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case SFG_KEY_MAP: return input_getKey(SMALLINPUT_TAB); break;
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case SFG_KEY_TOGGLE_FREELOOK: return input_getKey(SMALLINPUT_MOUSE_R); break;
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case SFG_KEY_MENU: return input_getKey(SMALLINPUT_ESCAPE); break;
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case SFG_KEY_PREVIOUS_WEAPON: return input_getKey('o'); break;
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case SFG_KEY_NEXT_WEAPON: return input_getKey('p'); break;
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default: return 0;
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}
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#endif
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if (webKeyboardState[key])
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return 1;
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@ -308,6 +372,7 @@ void mainLoopIteration()
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SDL_PauseAudio(0);
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#endif
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#if !DEMO
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while (SDL_PollEvent(&event)) // also automatically updates sdlKeyboardState
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{
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if (event.type == SDL_MOUSEWHEEL)
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@ -322,6 +387,7 @@ void mainLoopIteration()
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else if (event.type == SDL_MOUSEMOTION)
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mouseMoved = 1;
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}
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#endif
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sdlMouseButtonState = SDL_GetMouseState(NULL,NULL);
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@ -497,10 +563,18 @@ int main(int argc, char *argv[])
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SFG_init();
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#if DEMO == 0
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SDL_PumpEvents();
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SDL_WarpMouseInWindow(window,
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SFG_SCREEN_RESOLUTION_X / 2, SFG_SCREEN_RESOLUTION_Y / 2);
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#elif DEMO == 1
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if (!input_init(SMALLINPUT_MODE_RECORD,demoRecord,DEMO_MAX_LENGTH))
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return 1;
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#else // DEMO == 2
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if (!input_init(SMALLINPUT_MODE_PLAY,demoRecord,sizeof(demoRecord)))
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return 1;
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#endif
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(mainLoopIteration,0,1);
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@ -519,5 +593,14 @@ int main(int argc, char *argv[])
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puts("SDL: ending");
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#if DEMO
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input_end();
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#if DEMO == 1
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puts("recorded demo:");
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input_printRecord();
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#endif
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#endif
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return 0;
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}
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@ -99,12 +99,16 @@ int8_t SFG_keyPressed(uint8_t key)
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case SFG_KEY_RIGHT: return input_getKey('d') || input_getKey(SMALLINPUT_ARROW_RIGHT); break;
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case SFG_KEY_DOWN: return input_getKey('s') || input_getKey(SMALLINPUT_ARROW_DOWN); break;
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case SFG_KEY_LEFT: return input_getKey('a') || input_getKey(SMALLINPUT_ARROW_LEFT); break;
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case SFG_KEY_A: return input_getKey('g'); break;
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case SFG_KEY_B: return input_getKey('h') || input_getKey(SMALLINPUT_MOUSE_L); break;
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case SFG_KEY_A: return input_getKey('g') || input_getKey(SMALLINPUT_RETURN); break;
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case SFG_KEY_B: return input_getKey('h') || input_getKey(SMALLINPUT_MOUSE_L) || input_getKey(SMALLINPUT_CTRL); break;
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case SFG_KEY_C: return input_getKey('j'); break;
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case SFG_KEY_MAP: return input_getKey(SMALLINPUT_TAB); break;
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case SFG_KEY_JUMP: return input_getKey(' '); break;
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default: return 0; break;
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case SFG_KEY_MENU: return input_getKey(SMALLINPUT_ESCAPE); break;
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case SFG_KEY_NEXT_WEAPON: return input_getKey('2'); break;
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case SFG_KEY_PREVIOUS_WEAPON: return input_getKey('1'); break;
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case SFG_KEY_TOGGLE_FREELOOK: return input_getKey(SMALLINPUT_MOUSE_R); break;
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default: return 0; breakdwwwwwwawwwwwwwwwwwwawwwwwwwwwwwsswswswsdwswwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwsswwwwwwwwwd
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}
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}
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@ -132,7 +136,7 @@ int main()
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timeStart = getTime();
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input_init();
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input_init(SMALLINPUT_MODE_NORMAL,0,0);
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SFG_init();
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screen[SCREENSIZE - 1] = 0; // string terminator
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315
smallinput.h
315
smallinput.h
@ -13,12 +13,13 @@
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#define _SMALLINPUT_H
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#include <stdint.h>
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#include <stdio.h>
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#define SMALLINPUT_MODE_NORMAL 0 ///< Only handle input.
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#define SMALLINPUT_MODE_RECORD 1 ///< Handle input and record it.
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#define SMALLINPUT_MODE_PLAY 2 ///< Play back recorded input.
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#define SMALLINPUT_KEY_NONE 0
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#define SMALLINPUT_ARROW_UP 128
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#define SMALLINPUT_ARROW_RIGHT 129
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#define SMALLINPUT_ARROW_DOWN 130
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#define SMALLINPUT_ARROW_LEFT 131
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#define SMALLINPUT_SPACE ' '
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#define SMALLINPUT_BACKSPACE 8
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#define SMALLINPUT_TAB 9
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@ -26,13 +27,45 @@
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#define SMALLINPUT_SHIFT 14
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#define SMALLINPUT_ESCAPE 27
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#define SMALLINPUT_DELETE 127
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#define SMALLINPUT_ARROW_UP 128
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#define SMALLINPUT_ARROW_RIGHT 129
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#define SMALLINPUT_ARROW_DOWN 130
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#define SMALLINPUT_ARROW_LEFT 131
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#define SMALLINPUT_F1 132
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#define SMALLINPUT_F2 133
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#define SMALLINPUT_F3 134
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#define SMALLINPUT_F4 135
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#define SMALLINPUT_F5 136
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#define SMALLINPUT_F6 137
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#define SMALLINPUT_F7 138
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#define SMALLINPUT_F8 139
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#define SMALLINPUT_F9 140
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#define SMALLINPUT_F10 141
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#define SMALLINPUT_F11 142
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#define SMALLINPUT_F12 143
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#define SMALLINPUT_CTRL 144
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#define SMALLINPUT_MOUSE_L 253
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#define SMALLINPUT_MOUSE_M 254
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#define SMALLINPUT_MOUSE_R 255
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#define SMALLINPUT_RECORD_KEY_DOWN 1 ///< Mouse down event, followed by code.
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#define SMALLINPUT_RECORD_KEY_UP 2 ///< Moue up event, followed by code.
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#define SMALLINPUT_RECORD_MOUSE_X 3 ///< Mouse x move, followed by s32 value.
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#define SMALLINPUT_RECORD_MOUSE_Y 4 ///< Mouse y move, followed by s32 value.
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#define SMALLINPUT_RECORD_END 255 ///< Record end, followed by 4 more same values.
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uint8_t input_keyStates[256];
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int32_t input_mousePosition[2];
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uint8_t input_keyStatesPrevious[256];
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int32_t input_mousePositionPrevious[2];
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uint8_t input_mode;
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uint32_t input_frame = 0;
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uint8_t *input_recordData;
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uint32_t input_recordPosition;
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uint32_t input_recordSize;
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#if 1 // TODO: add other options for input handling (SDL, xinput, ...)
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/*
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@ -67,14 +100,14 @@ uint32_t input_frame = 0;
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#define no KEY_RESERVED
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no,no,no,no,no,no,no,no,KEY_BACKSPACE,KEY_TAB,no,no,no,KEY_ENTER,KEY_LEFTSHIFT,no,
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no,no,no,no,no,no,no,no,no,no,no,KEY_ESC,no,no,no,no,
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KEY_SPACE,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
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no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
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KEY_SPACE,no,no,no,no,no,no,no,no,no,no,no,KEY_COMMA,no,KEY_DOT,no,
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KEY_0,KEY_1,KEY_2,KEY_3,KEY_4,KEY_5,KEY_6,KEY_7,KEY_8,KEY_9,no,KEY_SEMICOLON,no,KEY_EQUAL,no,KEY_QUESTION,
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no,KEY_A,KEY_B,KEY_C,KEY_D,KEY_E,KEY_F,KEY_G,KEY_H,KEY_I,KEY_J,KEY_K,KEY_L,KEY_M,KEY_N,KEY_O,
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KEY_P,KEY_Q,KEY_R,KEY_S,KEY_T,KEY_U,KEY_V,KEY_W,KEY_X,KEY_Y,KEY_Z,no,no,no,no,no,
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no,KEY_A,KEY_B,KEY_C,KEY_D,KEY_E,KEY_F,KEY_G,KEY_H,KEY_I,KEY_J,KEY_K,KEY_L,KEY_M,KEY_N,KEY_O,
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KEY_P,KEY_Q,KEY_R,KEY_S,KEY_T,KEY_U,KEY_V,KEY_W,KEY_X,KEY_Y,KEY_Z,no,no,no,no,KEY_DELETE,
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KEY_UP,KEY_RIGHT,KEY_DOWN,KEY_LEFT,no,no,no,no,no,no,no,no,no,no,no,no,
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no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
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KEY_UP,KEY_RIGHT,KEY_DOWN,KEY_LEFT,KEY_F1,KEY_F2,KEY_F3,KEY_F4,KEY_F5,KEY_F6,KEY_F7,KEY_F8,KEY_F9,KEY_F10,KEY_F11,KEY_F12,
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KEY_LEFTCTRL,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
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no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
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no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
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no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
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@ -85,27 +118,91 @@ uint32_t input_frame = 0;
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};
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#endif
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/**
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Initializes the library.
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*/
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void input_init(void)
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void input_recordU8(uint8_t value)
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{
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if (input_recordPosition < (input_recordSize - 1))
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{
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input_recordData[input_recordPosition] = value;
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input_recordPosition++;
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}
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}
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void input_recordU32(uint32_t value)
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{
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for (uint8_t i = 0; i < 4; ++i)
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{
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input_recordU8(value % 256);
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value /= 256;
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}
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}
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uint32_t input_readU32(uint8_t *data)
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{
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uint32_t result = 0;
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for (uint8_t i = 0; i < 4; ++i)
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result = result * 256 + data[3 - i];
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return result;
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}
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/**
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Initializes the library with given mode (SMALLINPUT_MODE_*).
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*/
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uint8_t input_init(uint8_t mode, uint8_t *recordData, uint32_t recordDataLength)
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{
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input_mode = mode;
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input_mousePosition[0] = 0;
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input_mousePosition[1] = 0;
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input_mousePositionPrevious[0] = 0;
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input_mousePositionPrevious[1] = 0;
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input_frame = 0;
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input_recordData = recordData;
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input_recordPosition = 0;
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input_recordSize = recordDataLength;
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for (int16_t i = 0; i < 256; ++i)
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{
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input_keyStates[i] = 0;
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input_keyStatesPrevious[i] = 0;
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}
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input_keyboardFile = open(INPUT_KEYBOARD_FILE, O_RDONLY);
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fcntl(input_keyboardFile, F_SETFL, O_NONBLOCK);
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uint8_t result = 1;
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input_mouseFile = open(INPUT_MOUSE_FILE, O_RDONLY);
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fcntl(input_mouseFile, F_SETFL, O_NONBLOCK);
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if (input_mode != SMALLINPUT_MODE_PLAY)
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{
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input_keyboardFile = open(INPUT_KEYBOARD_FILE, O_RDONLY);
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result = input_keyboardFile >= 0;
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if (result)
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{
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fcntl(input_keyboardFile, F_SETFL, O_NONBLOCK);
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input_mouseFile = open(INPUT_MOUSE_FILE, O_RDONLY);
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result = input_mouseFile >= 0;
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if (result)
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fcntl(input_mouseFile, F_SETFL, O_NONBLOCK);
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}
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if (!result)
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puts("could not open device file (are you root?)");
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}
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return result;
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}
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void input_end(void)
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{
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if (input_mode == SMALLINPUT_MODE_RECORD)
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for (uint8_t i = 0; i < 5; ++i)
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input_recordU8(SMALLINPUT_RECORD_END);
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close(input_keyboardFile);
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close(input_mouseFile);
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}
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@ -118,33 +215,76 @@ void input_update(void)
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{
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LinuxInputEvent event;
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while (1) // keyboard
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if (input_mode == SMALLINPUT_MODE_PLAY)
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{
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if (read(input_keyboardFile, &event, sizeof(event)) <= 0)
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break;
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if (event.type == EV_KEY && (event.value == 1 || event.value == 0))
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for (uint16_t i = 0; i < 256; ++i)
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if (event.code == input_linuxCodes[i])
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{
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input_keyStates[i] = event.value;
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break;
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}
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}
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while (1) // mouse
|
||||
{
|
||||
if (read(input_mouseFile, &event, sizeof(event)) <= 0)
|
||||
break;
|
||||
|
||||
if (event.type == EV_REL)
|
||||
input_mousePosition[event.code % 2] += event.value;
|
||||
else if (event.type == EV_KEY)
|
||||
while (input_recordPosition < input_recordSize)
|
||||
{
|
||||
input_keyStates[
|
||||
event.code == BTN_LEFT ? SMALLINPUT_MOUSE_L :
|
||||
(event.code == BTN_RIGHT ? SMALLINPUT_MOUSE_R : SMALLINPUT_MOUSE_M)]
|
||||
= event.value;
|
||||
uint32_t nextFrame = input_readU32(input_recordData + input_recordPosition);
|
||||
|
||||
if (input_frame >= nextFrame)
|
||||
{
|
||||
input_recordPosition += 4;
|
||||
|
||||
uint8_t rec = input_recordData[input_recordPosition];
|
||||
|
||||
switch (rec)
|
||||
{
|
||||
case SMALLINPUT_RECORD_KEY_DOWN:
|
||||
case SMALLINPUT_RECORD_KEY_UP:
|
||||
input_recordPosition++;
|
||||
input_keyStates[input_recordData[input_recordPosition]] = rec == SMALLINPUT_RECORD_KEY_DOWN;
|
||||
input_recordPosition++;
|
||||
break;
|
||||
|
||||
case SMALLINPUT_RECORD_MOUSE_X:
|
||||
case SMALLINPUT_RECORD_MOUSE_Y:
|
||||
input_recordPosition++;
|
||||
input_mousePosition[rec == SMALLINPUT_RECORD_MOUSE_Y] =
|
||||
input_readU32(input_recordData + input_recordPosition);
|
||||
input_recordPosition += 4;
|
||||
break;
|
||||
|
||||
case SMALLINPUT_RECORD_END:
|
||||
input_recordPosition = input_recordSize;
|
||||
break;
|
||||
|
||||
default: /*printf("corrupt record\n");*/ break;
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (1) // keyboard
|
||||
{
|
||||
if (read(input_keyboardFile, &event, sizeof(event)) <= 0)
|
||||
break;
|
||||
|
||||
if (event.type == EV_KEY && (event.value == 1 || event.value == 0))
|
||||
for (uint16_t i = 0; i < 256; ++i)
|
||||
if (event.code == input_linuxCodes[i])
|
||||
{
|
||||
input_keyStates[i] = event.value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while (1) // mouse
|
||||
{
|
||||
if (read(input_mouseFile, &event, sizeof(event)) <= 0)
|
||||
break;
|
||||
|
||||
if (event.type == EV_REL)
|
||||
input_mousePosition[event.code % 2] += event.value;
|
||||
else if (event.type == EV_KEY)
|
||||
{
|
||||
input_keyStates[
|
||||
event.code == BTN_LEFT ? SMALLINPUT_MOUSE_L :
|
||||
(event.code == BTN_RIGHT ? SMALLINPUT_MOUSE_R : SMALLINPUT_MOUSE_M)]
|
||||
= event.value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -152,6 +292,34 @@ void input_update(void)
|
||||
if (input_keyStates[i] && input_keyStates[i] < 255)
|
||||
input_keyStates[i]++;
|
||||
|
||||
if (input_mode == SMALLINPUT_MODE_RECORD)
|
||||
{
|
||||
for (uint8_t i = 0; i < 2; ++i) // record mouse events
|
||||
if (input_mousePositionPrevious[i] != input_mousePosition[i])
|
||||
{
|
||||
input_recordU32(input_frame + 1);
|
||||
input_recordU8((i == 0) ? SMALLINPUT_RECORD_MOUSE_X : SMALLINPUT_RECORD_MOUSE_Y);
|
||||
input_recordU32(input_mousePosition[i]);
|
||||
|
||||
input_mousePositionPrevious[i] = input_mousePosition[i];
|
||||
}
|
||||
|
||||
for (uint16_t i = 0; i < 256; ++i) // record key events
|
||||
{
|
||||
uint8_t a = input_keyStates[i] > 0;
|
||||
uint8_t b = input_keyStatesPrevious[i] > 0;
|
||||
|
||||
if (a != b)
|
||||
{
|
||||
input_recordU32(input_frame + 1);
|
||||
input_recordU8(a ? SMALLINPUT_RECORD_KEY_DOWN : SMALLINPUT_RECORD_KEY_UP);
|
||||
input_recordU8(i);
|
||||
|
||||
input_keyStatesPrevious[i] = input_keyStates[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
input_frame++;
|
||||
}
|
||||
|
||||
@ -170,7 +338,7 @@ static inline uint8_t input_getKey(uint8_t key)
|
||||
/**
|
||||
Gets the mouse position.
|
||||
*/
|
||||
static inline void input_getMousePos(int16_t *x, int16_t *y)
|
||||
static inline void input_getMousePos(int32_t *x, int32_t *y)
|
||||
{
|
||||
*x = input_mousePosition[0];
|
||||
*y = input_mousePosition[1];
|
||||
@ -182,34 +350,55 @@ static inline void input_setMousePos(int32_t x, int32_t y)
|
||||
input_mousePosition[1] = y;
|
||||
}
|
||||
|
||||
#if 0 // this can be used to test this
|
||||
mates
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
int main(void)
|
||||
/**
|
||||
Prints the current input state.
|
||||
*/
|
||||
void input_print()
|
||||
{
|
||||
input_init();
|
||||
printf("frame: %d\nmouse pos: %d %d",input_frame,input_mousePosition[0],input_mousePosition[1]);
|
||||
|
||||
while (1)
|
||||
for (uint16_t i = 0; i < 256; ++i)
|
||||
{
|
||||
input_update();
|
||||
if (i % 8 == 0)
|
||||
putchar('\n');
|
||||
|
||||
puts("\n\n\n\n");
|
||||
char c = (i > ' ' && i <= 126) ? i : '?';
|
||||
|
||||
for (uint16_t i = 0; i < 256; ++i)
|
||||
printf("%d (%c): %d, ",i,i,input_keyStates[i]);
|
||||
uint8_t n = input_getKey(i);
|
||||
|
||||
printf("mouse: %d %d (%d %d %d)\n",input_mousePosition[0],input_mousePosition[1],input_getKey(SMALLINPUT_MOUSE_L),input_getKey(SMALLINPUT_MOUSE_M),input_getKey(SMALLINPUT_MOUSE_R));
|
||||
|
||||
puts("");
|
||||
|
||||
usleep(10000);
|
||||
printf("%s",n ? " [" : " ");
|
||||
printf("%03d (\'%c\'): %03d",i,c,input_getKey(i));
|
||||
printf("%s",n ? "] " : " ");
|
||||
}
|
||||
|
||||
input_end();
|
||||
|
||||
putchar('\n');
|
||||
}
|
||||
|
||||
#endif
|
||||
void input_printRecord()
|
||||
{
|
||||
for (uint32_t i = 0; i < input_recordPosition; ++i)
|
||||
{
|
||||
if (i % 32 == 0)
|
||||
putchar('\n');
|
||||
|
||||
#endif
|
||||
printf("%d,",input_recordData[i]);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t input_hash()
|
||||
{
|
||||
uint32_t result = 0;
|
||||
|
||||
for (uint16_t i = 0; i < 256; ++i)
|
||||
result += input_getKey(i) * (i + 1);
|
||||
|
||||
int32_t x, y;
|
||||
|
||||
input_getMousePos(&x,&y);
|
||||
|
||||
result += x + y << 16;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif // guard
|
||||
|
Loading…
Reference in New Issue
Block a user